★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
So, What i've noticed after playing the ' Heavy tank ' as the GUI calls it, is that yes, you are a tank and that you take slightly more damage to die, however. It sorely needs more heath per hit to be able to effectively go hit-for-hit with Hale. That, or increase the Damage Reduction, or even both. However I feel as though only one needs to be improved.
 
KGB, if my memory serves me right, might’ve been a lot more overpowered at one point in time, and it did in fact give you more health on hit. Of course, this prompted everyone to go KGB Heavies and gang up on the boss without fear of death. I don’t think it really needs to be buffed again.