★Major Pootis Steeljaw☆
Notably Dangerous Demo-Knight
Here are my ideas for a possible boss that should be added.
Adrian Shepard, Protagonist of the Half Life DLC: Opposing Force
He has access to a Super-jump, and a Weigh-down.
His Rage consists of Knockback Immunity, and either summoning a Sniper with three bullets. A SMG With half a clip (Used for disabling/destroying sentries for those pesky Engie nests.) or Rarely, a strong rocket launcher. The Sniper cannot instantkill classes above 125 HP on headshot.
His Passive consists of a grapple hook that is on cooldown for every use, allowing him to stack momentum together to really soar across maps, much like a Half Life Speedrunner.
The Grapplehook cannot grapple onto players, and will auto-disable if Shepard switches weapons.
For those asking, I do already have models, rigging, and audio files ready, all it would take is just implementing it in.
Adrian Shepard, Protagonist of the Half Life DLC: Opposing Force
He has access to a Super-jump, and a Weigh-down.
His Rage consists of Knockback Immunity, and either summoning a Sniper with three bullets. A SMG With half a clip (Used for disabling/destroying sentries for those pesky Engie nests.) or Rarely, a strong rocket launcher. The Sniper cannot instantkill classes above 125 HP on headshot.
His Passive consists of a grapple hook that is on cooldown for every use, allowing him to stack momentum together to really soar across maps, much like a Half Life Speedrunner.
The Grapplehook cannot grapple onto players, and will auto-disable if Shepard switches weapons.
For those asking, I do already have models, rigging, and audio files ready, all it would take is just implementing it in.