Need Supporters Dr_Pathway_a11

Discussion in 'Suggestions' started by AgentApple50, Jun 5, 2019.

  1. AgentApple50

    AgentApple50 Scarcely Lethal Noob

    Steam:

    This is my first map ever, but I believe it has enough potential to make a spot in Skial's nomination list. Due to this still being unfinished, that means I am currently taking trap suggestions! Be creative and show me what you got!

    As of this version, the map has:

    - 16 manually activated traps
    - One set of 50/50 doors, able to be bypassed upon certain conditions
    - Two parkour sections
    - An AFK killer for RED team
    - A small potion for the lucky RED
    - 2 endings, instant win and parkour

    Once this map is finished, there will be:
    - At least 20 manually activated traps
    - 2 additional endings, with those being 50/50 and spinner
    - A motivator
    - The enabling of the freerun button (Currently disabled for testing purposes)

    I am very excited to be able to share this with the Deathrun community! Please let me know if there are any issues with the map, cheers!

    https://www.dropbox.com/s/oaui6pqarxkjhox/dr_pathway_a11.bsp?dl=0
     
  2. Jermaphobe

    Jermaphobe TF2 Admin Contributor Master Mapper

    Steam:

    Big -1

    Ear Rape. No one likes it, its shitty
     
  3. AgentApple50

    AgentApple50 Scarcely Lethal Noob

    Steam:

    It is not nearly as loud as other maps, there is only one trap which is actually funny due to the volume increase, and I haven't gotten a single complaint about it when testing on other servers.
     
  4. Jermaphobe

    Jermaphobe TF2 Admin Contributor Master Mapper

    Steam:

    One trap actual ear rape, another trap borderline.
    I don't care if the select few people you had test it didn't complain. Majority of people despise it and would kill the map's popularity potential.

    Fix the info_targets so players face the intended direction when they enter the trigger_teleport entities.

    Finish the map, fix the ear rape and the info_targets
     
  5. AgentApple50

    AgentApple50 Scarcely Lethal Noob

    Steam:

    What is the other trap that is borderline ear rape?
     
  6. AgentApple50

    AgentApple50 Scarcely Lethal Noob

    Steam:

    As of now I am working on the final version, but this map's version is 90% complete, and is definitely playable. On a12, the most notable changes are that there is now a motivator, featuring the Patriarch from Killing Floor 2, and that all the endings are now finished and therefore can be chosen. I also slightly reduced the ear rape like you asked, and fixed the teleport directions. Feedback is always appreciated.
    https://www.dropbox.com/s/r0id4vkxrhj3juz/dr_pathway_a12.bsp?dl=0
     
  7. Nikolaa

    Nikolaa Mildly Menacing Medic

    Steam:

    -1, boring map
     
  8. Gamer4605

    Gamer4605 Truly Feared Pyro

    Steam:

  9. catto

    catto Scarcely Lethal Noob

    Steam:

    +1, good map, would be nice to see on skial
     
  10. Fish Purple

    Fish Purple Scarcely Lethal Noob

    +1
    OK it's purple fish so first i think you have something good but i find it a bit too generic
    and overdue tho some traps are pretty neat here are some thing to improve for the beta
    (since this is just the alpha)
    -Give it a unique style (underwater, indoor jungle ect)
    -Make hale path more clear: so while playing as death the walls are invisible so it's unclear where i should go so the simple fix is to replace it with glass
    -The woody trap IS earape: yeah sorry but fix that please just lower it a bit that it doesn't give goosebump to people playing it (still not as bad as other map)
    -Remove the 50/50 door those sucks
    -Fix the door teleporting you in the wrong direction
    -Make empty space less empty
    -also change the name
    If not for those i think the map as potential

    Im saying +1 right now just make it less stale

    edit: bad grammar
     
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