Hi, Some of you may know me from Deathrun as I no life that shit from time to time. I am currently developing a deathrun map as a big project (hopefully for this community if I am lucky enough). I am unsure on how to disable fall damage and weapon damage for runners. What do I need to do to enable this? Thanks.
Not a mapper, but I do take a look at maps from time to time to find secrets. I notice that some maps use filter_damage_type to remove fall damage, can also work for weapon damage, check the list of damage types in the link to figure which ones you will need. Just make a filter_damage_type entity for the types of damages you want to exclude and use them in a trigger_multiple brush,( OnStartTouch | !activator | SetDamageFilter | filter_name_of_your_filter_entity | 0.00 | no ). You can put this trigger around your player spawn to apply it. Might work, give it a shot.