Bigunit
Truly Feared Pyro
This applies more to the classwars.
Powerplay in itself is an overpowered roll to get, with Uber and Crits alone. But adding on top the fact that you can capture the controlpoints and you have knockback immunity from airblasts, makes it extreamly unfair. The defense team already has the disadvantage with a long respawn time only for a powerplay to roll up and capture with you being able to do nothing but try to block by standing on the point ( or in a very rare scenario forcing to equip holiday punch as a heavy and prey to get close or only activate battalions backup as a soldier when powerplay is near the point, which only lasts 8 seconds while powerplay 25 ) which doesn't work for long.
Powerplay with the Uber and Crits and airblast immunity is alright for a custom gamemode, but being able to capture is not. You can't capture while ubered normally anyways. I think that Powerplay should make it so you can't capture, much like normal uber does. You can still kill the entire team and make them wait long respawn time, giving an easy win to cap the point for your team.
Others might disagree and say powerplay is okay as it is because it's a madness gamemode where nothing is balanced, but I think that with the capturing disabled it would make it better, yet we still have respawn time for red team to make for Blue easier to cap.
Powerplay in itself is an overpowered roll to get, with Uber and Crits alone. But adding on top the fact that you can capture the controlpoints and you have knockback immunity from airblasts, makes it extreamly unfair. The defense team already has the disadvantage with a long respawn time only for a powerplay to roll up and capture with you being able to do nothing but try to block by standing on the point ( or in a very rare scenario forcing to equip holiday punch as a heavy and prey to get close or only activate battalions backup as a soldier when powerplay is near the point, which only lasts 8 seconds while powerplay 25 ) which doesn't work for long.
Powerplay with the Uber and Crits and airblast immunity is alright for a custom gamemode, but being able to capture is not. You can't capture while ubered normally anyways. I think that Powerplay should make it so you can't capture, much like normal uber does. You can still kill the entire team and make them wait long respawn time, giving an easy win to cap the point for your team.
Others might disagree and say powerplay is okay as it is because it's a madness gamemode where nothing is balanced, but I think that with the capturing disabled it would make it better, yet we still have respawn time for red team to make for Blue easier to cap.