Recently discovered the Source SDK provides the source VMFs for a select number of maps for TF2, and CTF_2Fort is one of them, considering 2Fort is one of the most iconic map for a variety of good, and bad reasons, I decided to start making some QOL changes that I think would improve the general user experience and fix some bugs and oversights left over by the TF team.
Currently, I've done the following
Currently, I've done the following
- Restored the Intel Resupply Room's spawn points for both teams, Valve decided to remove the spawn points down here for no explicable reason porting the map to Tf2 from TFC. So now you will occasionally spawn down there.
- Adding a Medium Health & Ammo Kit next to the doorway leading to the sewer stairway between the wall and boxes/barrels. 2Fort is so scarce of health and ammo kits it's painful when it forces you to either return completely to spawn, or into the sewer.
- Removed the brushes blocking you from entering the windows on both forts' sniper battlements, allowing for a prompt escape route for any class and an entrance for any class that can access the ledge
- Raise the water level enough for it extinguish flames while in the sewer
- Find a workaround for the lighting advantage Red snipers have on their battlements.