Dommy
Unremarkable User
Boss spawning provides a lot of extra fun on silly servers and should be kept that way. However, once many players (or even just one) begin to spend lots of credits to constantly spawn bosses, it causes a lot of issues for the ongoing gameplay, rather than being just extra fun.
Headless horseman bosses, if there are 2 of them at the same time, cause the screen to shake a lot. Is it a good game experience when your screen is shaking for an hour in a row? Bosses are also very powerful and you have to stay focused at them; it takes your focus away from everything else going on in the game.
This is especially problematic in the randomizer server in which many people are still trying to play the game seriously. Skial is restricting all the other ways of spamming in the game (intel spam, chat, taunts etc.) but not boss spawning. This should change.
My suggestion is this: implement a cooldown feature (I'd suggest 5 minutes per 2 bosses) for bosses.
Headless horseman bosses, if there are 2 of them at the same time, cause the screen to shake a lot. Is it a good game experience when your screen is shaking for an hour in a row? Bosses are also very powerful and you have to stay focused at them; it takes your focus away from everything else going on in the game.
This is especially problematic in the randomizer server in which many people are still trying to play the game seriously. Skial is restricting all the other ways of spamming in the game (intel spam, chat, taunts etc.) but not boss spawning. This should change.
My suggestion is this: implement a cooldown feature (I'd suggest 5 minutes per 2 bosses) for bosses.