Okay, as VSH balancer along with Zeke, I have noticed a gigantic problem with VSH_cinema when gathering live-damage data for balancing purposes
One: it’s abnormal room layout skews with damage data as it requires a completely different play style than almost all maps, that being a LITERAL 2FORT INTEL-ESQUE ENGINEER FORTRESS SET UP IN “THE FUNNY ROOM” which means I have to completely avoid using data from there when making decisions about weapon stats because it’s either 6x higher than it’s usual average or 6x lower when I’m using it on cinema compared to other maps.
(On the airstrike for example I scored 2 7K dmg games on cinema whereas my average was approximately 1.2K on other maps, before anyone says this was skewed because of Crits, It was using the latest config of the airstrike that did not include the game-breaking crits-mid-air stat.
Two: Its winrate appears to be skewed significantly towards the red team, which normally always win via a ridiculous amount Telefrags or getting hale stuck in either the cinema door or the ticket line.
Some may say as hale this is easy to counter: To a new player, IT IS NOT. I’ve seen new hales do pretty well on certain occasions, only to be denied victory when they were forced to go into the funny room and die to a telefrag, voiding all their work.
There once was a match where almost 75% of the damage on hale was commited by telefrags, that’s almost 5 INDIVIDUAL FRAGS IN ONE ROUND.
Cinema needs to either be:
A: completely reworked or removed so the map is actually playable for new/semi-experienced hales, also so I can start collecting data from it.
B: have the funny room removed/modified so telefrags aren’t 75% of the damage in a single round.
Afternote: I am considering commissioning a map maker to completely redo VSH_cinema to make it playable, however I still need to actually find a map maker that does commissions.
One: it’s abnormal room layout skews with damage data as it requires a completely different play style than almost all maps, that being a LITERAL 2FORT INTEL-ESQUE ENGINEER FORTRESS SET UP IN “THE FUNNY ROOM” which means I have to completely avoid using data from there when making decisions about weapon stats because it’s either 6x higher than it’s usual average or 6x lower when I’m using it on cinema compared to other maps.
(On the airstrike for example I scored 2 7K dmg games on cinema whereas my average was approximately 1.2K on other maps, before anyone says this was skewed because of Crits, It was using the latest config of the airstrike that did not include the game-breaking crits-mid-air stat.
Two: Its winrate appears to be skewed significantly towards the red team, which normally always win via a ridiculous amount Telefrags or getting hale stuck in either the cinema door or the ticket line.
Some may say as hale this is easy to counter: To a new player, IT IS NOT. I’ve seen new hales do pretty well on certain occasions, only to be denied victory when they were forced to go into the funny room and die to a telefrag, voiding all their work.
There once was a match where almost 75% of the damage on hale was commited by telefrags, that’s almost 5 INDIVIDUAL FRAGS IN ONE ROUND.
Cinema needs to either be:
A: completely reworked or removed so the map is actually playable for new/semi-experienced hales, also so I can start collecting data from it.
B: have the funny room removed/modified so telefrags aren’t 75% of the damage in a single round.
Afternote: I am considering commissioning a map maker to completely redo VSH_cinema to make it playable, however I still need to actually find a map maker that does commissions.