FISH KILL

Wicked Nasty Engineer
Now for the most part the AFK bots act really fucking stupid which makes them useless, but when they are actually working properly it's like playing against a very shitty hacker.

An AFK bot as heavy. It will prefire the shit out of you, there's no chance to really dodge his shit because he's on you faster than flies on shit.

If you need something to counter afkers just set the wait time before they're kicked lower. Because replacing them with a bot that can at times be useful is idiotic.

Once again when they work, they're OP. But half the time they're as useless as a friendly on the server.
 
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Doubt if they will be considered to be removed. They help a lot of traffic issues, that said though to those in charge:

Could we perhaps consider making the bots not allowed to be heavies? That is the main complaint I see against the bots. If it's possible without a large amount of work, anyway.

Though with the way they react, I understand that might be hard to code, but I think most of the complaints could be solved from it.
 
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I've already lowered the difficulty of heavy bots twice. Lowering it any more would require extensive changes to the system.

I will try increasing the damage that heavy bots take.

They also don't prefire. They only check the vsibility of each player every 2 seconds or so. So if you run out of sight you will still be considered visible to them for 2 seconds, but they will never shoot someone they haven't seen before this.
 
The only issue I see with the way they're set up, it's pretty hard to stay out of their visibility on wide open maps like hightower and such - but again, completely understand it's not as easy as hitting a button to remove them / change the way they react. I personally don't mind them that much, but there is always a ton of whining about them.