Fleece Johnson
Mildly Menacing Medic
These are public servers, not MLG/UGC/whatever professionals use. The fact that autobalance is based on W/L Ratio "WLR" makes zero sense in the interest of fair and balanced teams. Despite the fact that TF2 is an objective game in theory, it does not mean that players on "pubs" play that way.
Autobalance should be based on individual Kill/Death Ratio "KDR" or a hybrid of KDR, WLR & points earned for the following reasons:
In summary, individual players are switched based on a (random) team's performance. It makes zero sense and it sucks. Please correct this as soon as possible.
P.S. Offering the option to donate for or earn Autobalance Immunity does not correct the blatant ignorance of the current system or its effects on the fairness and enjoyability of the game.
Cheers:)
Autobalance should be based on individual Kill/Death Ratio "KDR" or a hybrid of KDR, WLR & points earned for the following reasons:
- There are almost never entire teams cooperating as a unit, therefore, players (usually a majority of each team) often gain wins or losses without having any objective involvement in the actual game's win or loss
- KDR (preferably also accounting for assists) is an accurate analysis of each individual player's skill, cooperation & involvement in the game
- Under the current system, strong and involved players are often switched to adjust each teams percentage of WLR, causing their objective work for their team to be used against them when switched (which is absolutely enraging as it often results in an unfair and completely counter-intuitive loss)
- Teams are almost always unfair because strong and weak players alike are akin to WLR with zero distinction
- WLR is only accurate in a perfect world where everyone has equal playtime, involvement, tactics and cooperation.
- Logic dictates that individual players' stats should be based on those individual players' performances (i.e., WLR Autobalance should switch the entire team because it is based on the team and not the individual players)
In summary, individual players are switched based on a (random) team's performance. It makes zero sense and it sucks. Please correct this as soon as possible.
P.S. Offering the option to donate for or earn Autobalance Immunity does not correct the blatant ignorance of the current system or its effects on the fairness and enjoyability of the game.
Cheers:)