Very promising, however
The gimmick you put in place for the boxing ring is glitchy, I don't know what it is myself but it more often than not kills me instead of working properly
the ring is missing 3 of the 4 boxing ring ropes
None of the classes can get on top of the ring unless they can double jump or have some means of an explosive jump
Because of the boxing ring's location in Skybox, it'd be much more difficult than it is worth it for players to reach it. I'd recommend restoring its location on the main floor and bringing back the swimming pool for Skybox
Although not really an issue for me, the 2nd level's ceiling is really dark, almost unnecessarily dark.
The surf ramp didn't need changing, I'd advise restoring the original ramp from awesomebox9 as it has water on the surface to prevent fall damage. Surfing on the ramp on this map's version doesn't seem to properly work
Aside from the above, this version introduces a lot of welcome changes
As the creator of the awesomebox line of maps, it would be appreciated if you add your own tag to the name of the map like awesomebox_pansmith1, though I guess someone out there probably already using the same map numbers. Too bad I didn't embed my name in the map.
One of our mappers also already created a version 10 which we don't use anymore. So that will cause map errors.
Also, the amount of spawn camping is a key design and incentive to fight hard in the map, and is balanced with map settings like RTD. It is not an error meant to be removed by map edits.
Will change,
except for the water,(my viss has been oofing up and I cant compile it with water,
If one of you guys can do that it will be great!)
On that note, the rings appear fine on my end, and i swore i took out that melee ring trigger,
I guess this is what i get for using a ten year old program.
Hey Bottiger, how about I leave the 3rd exit, but I reinstate the tele to the spawns?