185db
Epic Skial Regular
For the benefit of this comparison, I will be evaluating each game during its prime, or in the case of CS:GO, present day. I bet at least a few of you did not know that Counter Strike: Global Offensive was not the only one.
I will go over game play quality and technical mechanics (settings, customization).
I will also be skipping Counter Strike: Condition Zero and any other non-popular games.
If you have anything to add, or change, please let me know! (and yes, this was written by me, not copy + pasted)
Counter Strike
Game Play
Pros
Pros
Game Play
Pros
Pros
Counter Strike: Global Offensive
Game Play
Pros
Pros
I have come to the conclusion that CS:GO is by far the best in technical mechanics, but it is still a debate whether or not Counter Strike or Global Offensive has the better game play. However, the lack of official game modes and match-making really brings down Counter Strike, but on the other hand, Global Offensive suffers from bad hit registration and hit boxes. It pretty much comes down to preference in this category. Source is kind of left as the outlier, and while having better mechanics then Counter Strike, it has the lowest quality game play and competitive aspect of the three (while still being incredibly enjoyable).
I will go over game play quality and technical mechanics (settings, customization).
I will also be skipping Counter Strike: Condition Zero and any other non-popular games.
If you have anything to add, or change, please let me know! (and yes, this was written by me, not copy + pasted)
Counter Strike
Game Play
Pros
- Wide spread of game modes, even if unofficial
- Flash bangs are more effective
- Wall-banging much more viable
- Larger variety of maps that are played
- Simple visuals, no skins, frames per second sapping sky, or extraneous objects
- Sprays
- Good movement requires skill and practice
- Hit registration is quite good
- Hit boxes are slightly larger then model
- Riot shield, flashlight, night vision goggles
- Counter terrorist only have one M4 and starting pistol, both coming with an attachable silencer
- Spraying is not as easy, requiring people to learn to burst and tap, higher skill ceiling
- Regarded by veterans of the series as being the best game
- Quite competitive
- Player model is correct size in relation to the map
- No extra sounds
- Desert eagle and AWP are easy to use, and a little overpowered
- 3 grenades (High Explosive, Flashbang, Smoke)
- Buy ammo (Controversial)
- Some maps are unbalanced
- When you land after a jump, you stick to the ground for a second, causing slower movement speed and clunky jumping mechanics
- Graphics are not high detail, causing objects at long range to be hard to spot
- Smaller range of guns
- Few "official" gamemodes
- No in-game competitive
- Physics are unrealistic
Pros
- Anybody can get good frames per second
- Community is nice and willing to help
- Minimal console commands
- Offline mode has no bots
- Crosshair is not very customizable
- Viewmodel is immovable
- Lack of graphic settings
- Does not run well on widescreen mode [16:9] (cuts off the top and bottom)
- Many crucial setting adjustments must be done with commands, rather then being in the option menu
- Frames per second is locked to 100 maximum
- No workshop
Game Play
Pros
- Movement is incredibly fast paced for a Counter Strike game, allowing for consistent bunny hopping and all that good stuff
- Great game to just mess around in and have fun
- Wide spread of game modes
- Sprays
- Good hit registration
- Ammo is free (controversial)
- Great movement requires skill and practice, while good movement is fairly easy
- Higher detail graphics, long range visuals easier to make out
- Hit boxes are abnormally large
- AWP fires extremely fast, and way overpowerd
- Same with the Desert Eagle
- Inaccuracy while moving or jumping is low in this game
- 3 grenades (High Explosive, Flashbang, Smoke)
- Some maps are unbalanced
- Same amount of weapons as Counter Strike
- No in-game competitive mode
- Widely regarded as the worst in the series
- Lower skill ceiling then the other games in the series
- Too many interactive and extra objects
- USP and M4 only come with silencer
- Physics are unrealistic
- Tapping and bursting are very un-viable tactics
- Extra sounds
Pros
- Options and console commands are the same as TF2
- Crosshair customization
- Offline has bots
- Graphical settings
- Widescreen (16:9) and normal (4:3) are both supported fully
- Unlocked FPS
- Great frames per second for the quality of graphics
- Community is good
- Graphics are way better compared to the previous title
- No workshop
- Viewmodel is immovable
Counter Strike: Global Offensive
Game Play
Pros
- Balanced weapons and maps
- Large spread of guns
- Good graphics and visuals
- High detail
- Not too many extraneous objects
- 5 grenades (High Explosive, Flashbang, Smoke, Fire, Decoy)
- Multiple official game-modes
- Skins (controversial)
- In-game competitive and ranking
- Very competitive
- AWP and Desert Eagle are not over-powered
- Choice of M4A4 or M4A1-S and USP or P-2000
- Movement is quite good, and requires much skill and practice to bunny hop
- Physics are realistic
- Many, many community made maps
- Ammo is free (controversial)
- Secondary fire for grenades.
- Hit reg sucks
- Hitboxs are smaller then model
- The spread of maps played seriously is limited to about 10
- Spraying is way too easy
- Tap shooting is not as effective as in other titles
- High frames per second is difficult to achieve without a great computer
- No sprays
- Extra sounds
Pros
- Updated console commands and option menus
- Crosshair is fully customizable
- Viewmodel is customizable
- Workshop
- Many offline gamemodes and training maps
- All resolutions are fully supported
- Wide variety of graphical settings
- Unlocked FPS
- General community is cancer, but it may just seem that way because of the large amount of players
- Way too many cheaters
I have come to the conclusion that CS:GO is by far the best in technical mechanics, but it is still a debate whether or not Counter Strike or Global Offensive has the better game play. However, the lack of official game modes and match-making really brings down Counter Strike, but on the other hand, Global Offensive suffers from bad hit registration and hit boxes. It pretty much comes down to preference in this category. Source is kind of left as the outlier, and while having better mechanics then Counter Strike, it has the lowest quality game play and competitive aspect of the three (while still being incredibly enjoyable).
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