(-TG-)SvenPhantom
Server-Clearing Cynic
http://dev.dota2.com/showthread.php?t=109826
6.79 Gameplay Update
GENERAL
Abaddon
Earthshaker - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400% - Fissure range increased by 100
Elder Titan - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
Enigma - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7% - Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
Enchantress - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
Faceless Void - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50% - Chronosphere AoE increased from 400 to 450
Huskar - Agility reduced from 20 + 2.4 to 15 + 1.4 - Berserker's Blood is now disabled by Doom
Invoker - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions) - Invoke Max Spells rescaled from 1/2/2/2 to 2
Io - Tether now does a -100% MS/AS slow instead of a stun
Jakiro - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Juggernaut - Healing Ward movement speed increased from 300 to 450 - Omnislash Scepter cooldown reduced from 110/100/90 to 70 - Omnislash no longer stops if the target is Ethereal (it still doesn't do damage) - Fixed not being able to use items during Omnislash
Keeper of the Light - Blinding Light now destroys trees in a 150 AoE around where the target is pushed
Kunkka - X Marks The Spot cooldown reduced from 16 to 13 - Ghost Ship damage increased from 350/450/550 to 400/500/600
Leshrac - Diabolic Edict cast point improved from 0.7 to 0.5 - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
Lich - Frost Armor has half effect against ranged heroes - Frost Armor slow now stacks with the slow from Frost Nova - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
Lifestealer - Rage cooldown increased from 17 to 19 - Open Wounds and Infest cast points increased from 0.01 to 0.2
Lina - Attack range increased from 635 to 650
Lion - Mana Drain duration increased from 4 to 5 - Hex cooldown increased from 15 to 30/25/20/15 - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
Lone Druid - Base movement speed increased from 315 to 325 (still 280 in True Form) - Spirit Bear XP bounty increased from 196 to 300
Luna - Moon Glaive can now bounce back on the same units if it already hit all other units nearby - Moon Glaive bounce damage reduced from -30% to -35% - Eclipse Scepter beam count limit per target removed
Lycanthrope - Armor increased by 1 (Shapeshift total armor is still the same as before) - Base damage increased by 5 - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20 - Wolves magic resistance increased from 50% to 80%
Magnus
6.79 Gameplay Update
GENERAL
- Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
- When buying back, 25% of the remaining respawn time will be added to your next death
- Creeps now meet a bit closer to the tower in your offlane
- Ranged Heroes now get the same denied experience as melee heroes (instead of less)
- XP AoE increased from 1200 to 1300
- Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
- Swapped the medium pullable Neutral Camp with the small camp
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
- Satyr Mindstealer XP bounty reduced from 88 to 62
- Satyr Tormentor XP bounty reduced from 155 to 119
- Mud Golems XP bounty reduced from 119 to 88
- Mud Golems armor reduced from 4 to 2
- Dark Troll Summoner bounty XP reduced from 155 to 119
- Hellbear Smasher HP reduced from 1100 to 950
- Hellbear armor reduced from 5 to 3
- Satyr Trickster's Purge cast point improved from 0.5 to 0.2
- Dragon Ancient Neutral Camp now have flying movement capability
- Fixed Neutral Envenomed Weapons debuff dispelling regen items
- Day/Night length decreased from 6 to 4 minutes
- The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
- Roshan will respawn at a random time between 8 and 11 minutes after death
- When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
- Starting gold increased from 603 to 625
- Random Gold bonus reduced by 50
- Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
- Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
- Tower last hit bonus gold increased from 100-200 to 150-250
- Melee Barracks HP regen increased from 2.5 to 5
- Ranged Barracks HP regen decreased from 2.5 to 0
- Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
- Evasion now stacks diminishingly
- Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
- The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs
Abaddon
- Base armor reduced by 1
- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed
Alchemist - Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100
Ancient Apparition - Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26
Axe - Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180
Batrider - Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100
Beastmaster - Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
Bloodseeker - Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead
Brewmaster - Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade. Spoiler:
Bristleback - Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14
Broodmother - Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Centaur Warrunner - Stampede slow duration increased from 1.25 seconds to 1.5
Chaos Knight - Chaos Bolt damage and stun values are now inversely related
Chen - Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120
Clinkz - Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity
Clockwerk - Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
Crystal Maiden - Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Dark Seer - Vacuum cooldown increased from 24 to 28
Dazzle - Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked Spoiler:
Death Prophet - Exorcism Spirit damage increased from 43-48 to 53-58
Disruptor - Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
Doom - Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900 Spoiler:
Earthshaker - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400% - Fissure range increased by 100
Elder Titan - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
Enigma - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7% - Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
Enchantress - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
Faceless Void - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50% - Chronosphere AoE increased from 400 to 450
Huskar - Agility reduced from 20 + 2.4 to 15 + 1.4 - Berserker's Blood is now disabled by Doom
Invoker - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions) - Invoke Max Spells rescaled from 1/2/2/2 to 2
Io - Tether now does a -100% MS/AS slow instead of a stun
Jakiro - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Juggernaut - Healing Ward movement speed increased from 300 to 450 - Omnislash Scepter cooldown reduced from 110/100/90 to 70 - Omnislash no longer stops if the target is Ethereal (it still doesn't do damage) - Fixed not being able to use items during Omnislash
Keeper of the Light - Blinding Light now destroys trees in a 150 AoE around where the target is pushed
Kunkka - X Marks The Spot cooldown reduced from 16 to 13 - Ghost Ship damage increased from 350/450/550 to 400/500/600
Leshrac - Diabolic Edict cast point improved from 0.7 to 0.5 - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
Lich - Frost Armor has half effect against ranged heroes - Frost Armor slow now stacks with the slow from Frost Nova - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
Lifestealer - Rage cooldown increased from 17 to 19 - Open Wounds and Infest cast points increased from 0.01 to 0.2
Lina - Attack range increased from 635 to 650
Lion - Mana Drain duration increased from 4 to 5 - Hex cooldown increased from 15 to 30/25/20/15 - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
Lone Druid - Base movement speed increased from 315 to 325 (still 280 in True Form) - Spirit Bear XP bounty increased from 196 to 300
Luna - Moon Glaive can now bounce back on the same units if it already hit all other units nearby - Moon Glaive bounce damage reduced from -30% to -35% - Eclipse Scepter beam count limit per target removed
Lycanthrope - Armor increased by 1 (Shapeshift total armor is still the same as before) - Base damage increased by 5 - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20 - Wolves magic resistance increased from 50% to 80%
Magnus
- Turn rate improved from 0.5 to 0.8
Medusa - Mystic Snake now does Pure damage to units in Stone Form
Meepo - Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand
Mirana - Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
Morphling - Morph level 4 shift rate improved from 0.25 to 0.2
Naga Siren - Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120
Nature's Prophet - Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20
Necrolyte - Base armor increased by 1
Night Stalker - Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
Nyx Assassin - Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell
Ogre Magi - Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6
Omniknight - Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0
Outworld Devourer - Base damage reduced by 3
- Items no longer trigger Essence Aura
Phantom Assassin - Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180
Phantom Lancer - Spirit Lance is now dodgeable
Pudge - Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0
Pugna - Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
Queen of Pain - Shadow Strike manacost rescaled from 80/100/120/140 to 110
Riki - Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items Spoiler:
Rubick - Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
Sand King - Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)
Shadow Demon - Shadow Poison AoE increased from 180 to 190
Shadow Shaman - Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure
Silencer - Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
Skeleton King - Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900
Skywrath Mage - Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
Slardar - Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)
Slark - Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight
Sniper - Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
Spectre - You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0
Spirit Breaker - Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
Sven - Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable
Tidehunter - Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
Timbersaw - Chakram manacost increased from 75/125/175 to 100/150/200
Tiny - Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
Treant Protector - Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3
Troll Warlord - Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
Tusk - Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
Undying - Decay steal duration increased from 25/30/35/40 to 40
Vengeful Spirit - Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
Venomancer - Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
Viper - Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed
Visage - Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%
Warlock - Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering manacost increased from 200/250/300 to 200/300/400
Weaver - Base attack time nerfed from 1.7 to 1.8
Windrunner - Focus Fire remains sticky on the target you cast it on Spoiler:
Witch Doctor - Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)