A topic discussed about often but I'd like to give my thoughts on what changes ZMs could use.
One of the main concerns I hear from Bottiger is that buffing zombies would make people lose more as human, thus less people would want to play. But I feel that zombies are players first impression to...
It's for where people don't use mic to lead in VC.
Colors
If you are leader, you should have [Leader] title, If you transfer or resign the leader, you won't have [Leader]
having [leader] is temporary not permanent!!
Don't make [Leader] title on shop!! I'm suggesting that if you are leader...
im new. just joined an hour ago so idk if im supposed to post this here. i cant see npcs or certain props on some maps like the npcs on santass. can anyone help a brother out?
TL;DR:
Soldiers are generally detrimental to the team and not conducive to learning the game mode as a new player. Scout should be the default class. If not Scout, then Sniper. If neither, then it could be randomized.
Currently, the default class for Zombie Escape (ZE) is Soldier and it has...
It would be nice if there would be a menu on a weapons stats for your class on zombie escape so new players know what may be good or bad just like the item info menu in vsh.
This was compiled together by Tranquility and will be updated when weapons stats are changed. This is more than out of date and will be updated soon.
--------------------- TF2 Skial ZE STATS -------------------------
---- SOME INFO MAY BE INACCURATE AND/OR LACK THOROUGH TESTING ----...
i think i speak for most sane individuals when i say the 9 CD is just not enough for ZE with its current map pool. the feedback loop of santassination > squidgames > krusty krab > mako > mako 2 is mind numbing and i believe most people would be on board for a cooldown raise. the 9 map cooldown...
In the current meta for ZE Pyro is simply too overpowered. A single pyro can very easily hold down an entire team of zombies without any support.
Me and some others are hoping for the possibility of nerfing Pyro's direct hit slow by 10-15%.
I'm curious to hear other people's thoughts and other...
Suggesting this to hopefully make it clear for new players joining on what classes do.
The problem with current class descriptions is that they can only be read when you spawn into the game in chat.
Most of the time these end up blocked by map info or chat messages. Same issue with the /zmenu...
As of now, the only knife available for zombie spies is stock.
It's not clear as to why the other knives are banned, would like to know why they were banned in the first place.
A bug that has been around for a long time and happens every round of Minecraft Universe but somehow hasn't been reported/fixed.
When the train leaves zombies can hug the train from the outside which causes them to also "ride" it, this makes it so that they can wait for us at the door and kill a...
There are many maps based around a particular holiday, I can see it being a server filler to have maps exclusive to a certain holiday, the example that comes to mind is ze Halloween house which was removed ages ago, making it a seasonal exclusive might make people want to play it more as it...
Humans:
Scout:
Scout in zombie escape is a downgrade from other shotgun classes, since he only has a scattergun. Other classes have more to their class. Engineer has buildings, pyros can air-blast, soldiers have a rocket launcher. He lacks the ability to defend as well as the other classes, and...
I have been playing Zombie Escape in CSS since 2013. I found a lot of CSS maps really good for TF2 and having 9 different classes makes them even better. I have some maps I am thinking of that are pretty good and old school that are fun and with different routes and some of them difficult to get...
Zombie Escape is a gamemode that desperately needs class limits. It is very unbalanced at the moment, as it is possible to have a team full of heavies that can guarantee a win on pretty much any map, have a bunch of pyros that are able to delay the zombies for a significantly long period of...
This would fix many of the issues in the map, and would make it more enjoyable for people as the map would be made easier, the map would need to be optimised for tf2 (making it easier for humans without frustrating zombie players) however a hard mode should be added which is just a direct copy...
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