mapping

  1. Ibo

    New to advanced mapping in general, need advice

    Does anyone have any tips on how to make good gameplay and architecture in maps? I am using the version of hammer found in the bin folder. I know how to make anything basic, including the bare minimum of a map.
  2. Sam the unoofer

    Question regarding the explode command

    As the motivator for my new map dr_scprun which is almost finished now, I am going to make the Alpha Warhead which is a nuke that kills everyone still on the run after 10 minutes (the run on freerun takes roughly 5-7 minutes, allowing additional time for trap baiting). The nuke will be disabled...
  3. Sam the unoofer

    Hammer VMF compile error

    I want to make it clear that There are no leaks in the compile logs All critical 'game breaking' errors have been fixed as by the compile log I have used interlopers.net to double check the logs This has happened a few times now and my map dr_scprun is at the minigames stage of development, so...
  4. 「Coronarena」

    Stardust

    Hey, so, since January of this year (2019 for people reading this thread in the future), I've been messing around with hammer and making a deathrun map I actually care about. dr_stardust Now I'm going to be the first to point out, it's no where near completion, and I don't expect to fully...
  5. kiwieee

    Video Unfinished trade map preview

    So, I've been working on a trade map for a while. It's not complete, there are still many things I need to do. But I do believe it is enough to show to you guys. I want suggestions and criticisms. Things I have yet to do: -Spawn rooms -More medkit and ammo box placements -Some more detailing...
  6. kiwieee

    trade_portal3

    I'm working on a trade_portal3. Now, don't expect this to come out any time soon, but I want some suggestions for this map. Want to see anything in it that's not in portal2? Tell me your ideas.
  7. kiwieee

    Approved trade_portal2_v5

    I updated trade_portal2_v4 to: -open up the sky -new bridges so grappling hooks arent required -new lights for teleporters -added and updated healthkits and ammo boxes -new rooms and tunnels -simplified geometry in some areas where it wasnt needed and should have been func-detailed. would have...