sooo ducks model was showin up as an error for everyone so i deleted the files and saw that nothing was downloading for people who didn't have the model so.. i went in and fixed up the config and this should fix it.
File: http://www.mediafire.com/file/qdh2tqdqw654aqk/duck.cfg/file
So after play testing duck more the thermal thruster could only be used twice, and minions still spawned without melee's so i revamped/changed a lot of stuff about duck
The duck model had an overhaul, and a lot of new cosmetics were added to it
I added a teleport to duck, so he can get to...
So duck was kind of playable but his double jump was broken and minions were a mix of gabe and duck so i fixed the minion problem and i re-worked duck. as far as changes go:
Gave him a thermal thruster with HUGE knockback resistance and a higher jump height so he can get places, but his speed...
Quack.
Duck can fly through the air (has a double jump) and has a very high jump height. His rage spawns minions with around 50-55 hp with low damage cabers, and very high movement speed. He also has an additive stun to it. Ducks movement speed is on the slower side even being slower than...
I don't know if its a glitch but Crossbow Crits is gone. It's been in FF2 and Stock Saxton Hale for years so please bring it back, it is literally the one of the few calling cards medic has to defend/fight the hale.
This change is basically bringing him back to how he was actually meant to be.
Brought back his parachute and fixed his no knockback rage.
Link to config - https://www.mediafire.com/file/1099fu1l1bizqg9/onepunch.cfg/file
Bob the Builder: Main problem with him is his model. Whenever he holds the PDA, his model basically turns into a skateboard and it's pretty much impossible dealing damage against him unless you're a soldier.
Cirno: The boss is stupidly fast. She swings pretty fast as well along with the fact...
As far as balancing goes i changed a few things
Now holds a bat so people can see where they swing
rage now has a small stun when people are close to sonic
Added a double jump
Slowed his swing rate so people can hold M1
raised his damage from 30 - 40
other than that nothing else has changed...
Ok everything should be in their proper folder, and I should've cleaned up the configs.. same changes as last time, slowed shreks rage, and added some new voicelines.. if i did anything wrong just say it im up all night
File: http://www.mediafire.com/file/ylhzo5ky29c9u7g/shrek.rar/file
not changing his stats but a few things changed
1: Rage Nerf - Shrek does NOT need to get rage as fast as he does as he is already mobile enough to kill a whole team without rage alone
2: Some voiceline changes - This was just something I added, i basicly gave him more voicelines and swapped...
due to popular demand i nerfed him.. His pills do no damage when they roll on the floor, and i reduced the damage of his stickies a little more
Deon: http://www.mediafire.com/file/ajdg6kxxt457av4/deon.cfg/file
What was supposed to be 85% turned into 15% this should fix it
Deon: http://www.mediafire.com/file/ra0804qeulap6k2/deon.cfg/file
Sonic: http://www.mediafire.com/file/hxc0gci6zae13kq/sonic.cfg/file
Simply put: Sonic's sounds were mixed up so i re-made the config, and Deon's jump boost worked in reverse
Sonic: https://www.mediafire.com/file/5417kgiz7eaoab6/sonic.cfg/file
Deon: http://www.mediafire.com/file/b5ikhcmvdxdhz72/deon.cfg/file
This is for real all i forgot was to add a "0" behind the negative so it would stop giving health instead of dealing little damage, also i adjusted sonic's rage time so his uber isn't monstrously long, and i gave deon a jump boost since him sticky jumping is dead at this point..
Sonic...
Ok after play testing both i made both of them do so little damage they actually heal >_> so quick fix for both
Sonic: http://www.mediafire.com/file/pvy7m83l29289b6/sonic.cfg/file
Deon: http://www.mediafire.com/file/28oebm9tii6ful6/deon.cfg/file
Sonics slow mo on live loss lasted too long so i had to fix that really quick it works properly now and should only be 3 seconds
File: http://www.mediafire.com/file/adp4g83po9k6bn9/sonic.cfg/file
OK after looking at deons stats in-game i understood what i did wrong i missed a freakin "-" symbol so he wouldn't reduce his damage.. this should fix him
File: https://www.mediafire.com/file/beu64bmazwda5us/deon.cfg/file
A bug has been found in FF2 that crashes the server when something is preformed. That something requires the boss "Genji" and his reflect power-up. If the boss uses his rage then drops the reflect power-up then picks it up again; he can have it forever but if he gives the reflect to another...
ok i'm gonna say this once because this is honestly getting repetitive and trust me i know.. i've been trying to get him to have a damage reduction so.. if this doesn't work i'm going to change his premise so he only plays like a normal hale so i can stop spamming the forums about deon.. and so...
So.. i accidentally beefed his stats too overboard where he works in reverse so i had to fix that real quick.. also since i know for sure this is going to work now (since the first time i assumed) this will truely be the last time you ever here of this hale (unless i messed up again -_-)
Config...
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