Skial

hXcjedders
hXcjedders
Was one of them a taste test?
Sarcasm
Sarcasm
Think games. I gave a list of about 15 different things you can test to make sure the gunshot runs smoothly. Seriously, can you figure some out?
hXcjedders
hXcjedders
I'm unfamiliar with anything even remotely close to game programming. I'd imagine something like making sure the sound matches with the visuals, the bullet is within the determined spread, the reaction of an object to said bullet, the damage to an object of said bullet, ammo is correctly deducted in display and in actual count, all visuals run smoothly and correctly, that's all i can think of for now.