Under the main arena is a stupid as well, the ramps are a stupid obstacle and the cart with the pickups makes it to where engineers can set up almost immidiently.
The secret room can be used to make unavoidable telefrags and spys can camp there and do literally nothing
Afk hales also take too long to kill, given that spys don't go up there and finish him off.
The secret room can be used to make unavoidable telefrags and spys can camp there and do literally nothing
Afk hales also take too long to kill, given that spys don't go up there and finish him off.
Too much free space for scouts to run, making them difficult to fight as hale.