Skep

Somewhat Threatening Sniper
I've seen things man...7 engies trying to stack 7 sentries on the cloud, it was nerfed because pyros we're camping on it, so i suggest we nerf it again, i mean seriously, its very campable by engineers, heavies, heavies and engineers
 

RodGzM

Notably Dangerous Demo-Knight
Contributor
-1 the cloud can be rushed as hale, it takes time to setup a nest in it, enough time to kill the engi and if he drops, then just chase him, not much an engi can do to survive.
 

Max1996

Notably Dangerous Demo-Knight
Contributor
Additional explanation for my vote: waiting for the cloud to get to the tower leaves whoever is waiting for it vulnerable for roughly half a minute. Hales who know about the strategy can easily head for the tower at the start of the round to kill whoever's there.
 

Skep

Somewhat Threatening Sniper
-1 the cloud can be rushed as hale, it takes time to setup a nest in it, enough time to kill the engi and if he drops, then just chase him, not much an engi can do to survive.
That is true, EXCEPT the fact that 2-3 pyros can just body block the hale, and to unexperienced players, engineers aren't as important as lets say medics, but seriously, most of them *ahem Darkian* think they are hot-shit, and that they are good for sitting on the cloud smecking their buildings
 

Zeke Aileron

Gore-Spattered Heavy
Contributor
-1

There's several ways to get to the cloud instead of waiting around for it if you're a super jump hale, and a funny way to get to cloud as HHH which you'll have to get around to doing it consistently...

Overall, you just need to get better at playing hale, observe who's on red, what classes they have, and where you'll think they be, a map is only bad if you're not trying to learn how to get around it.

Plus vsh_mariokart map is bad anyways, wished it was removed instead of stack man's maps... sigh.
 

True Darkian

Wicked Nasty Engineer
Contributor
That is true, EXCEPT the fact that 2-3 pyros can just body block the hale, and to unexperienced players, engineers aren't as important as lets say medics, but seriously, most of them *ahem Darkian* think they are hot-shit, and that they are good for sitting on the cloud smecking their buildings
I just enjoy doing it, not calling anyone or myself here a pro for doing it.

Also, the nerf was because the cloud provided an invisible infinite dispenser giving constant metal making a nest easy to setup in a matter of seconds.

As said above, there are so many ways to get rid of the Engies, either target the elevator tower or just use a jumppad, superjump and weighdown on it.
Never has a cloud Engi been a problem to me.
 
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herp 105.4

Rage-Inducing Forum Troll
Contributor
FF2 Balancer
another vsh player not knowing that the maps also effect ff2
also you know you can, super jump to the clouds right? you can get there faster than an engi and those are just free kills
long story short get good
 

mub

Positively Inhumane Poster
Contributor
-1

a place for all the engies to gather together so I can rage them all simultaneously and commit a war crime? Yes please!
 

MANBEAROW | OW OW OW

Uncharitable Spy
Contributor
-1

Cloud's a god damn death trap for engies, especially if multiple are on it. One super jump and weighdown or rage, and it's lights out for all of them.

Also every time I go on the cloud I just end up a statistic on mub's kill count. No thanks.
 

Corn

Somewhat Threatening Sniper
Contributor
+1 man I hate that cloud, that cloud is too cloudy you know, in fact you should make the cloud smaller so I can miss it more every time I try to get on it, if its smaller I can be the only one doing dmg and no other engies blocking my sentry.
 

rickenn

Mildly Menacing Medic
-1 but I have to say I almost want to plus 1 just because i main x4 difficulty, and while using HHH it renders the map pretty much impossible lol. However people bring up good points so I have to agree