Stack Man

Spectacularly Lethal Soldier
Mapper
Pyro is, unarguably, the worst damage dealer in VSH.

His airblast is also incredibly unspectacular. There are other options to deny hale that are safer, more effective, don't give a ton of rage, and often have damage to boot.

I won't suggest buffs to airblast. It could become quite annoying. Rather, I'd prefer if his damage potential was on par with the rest of the classes.

Phlogistinator: Full overheal on mmmph use

It's very risky to be so close to the hale with no airblast. Full overheal would offer phlog pyros a larger window to escape when the hale targets them.

Dragon's Fury: Full crit when mini-crit

Again, risky to be close and with a twice as slow airblast, but the damage doesn't match. It takes a notable amount of effort to consistently hit bonus damage since both the center of the fireball must hit and, as fast as it may be, it's still a projectile.

Full crits all the time is too much, though I'm not certain mini-crits is worth the effort either.

Possibly, it could Full crit whenever it minicrits like the direct hit, meaning you must taunt periodically to take advantage of the damage.

DF deserves this kind of damage due to the notable amount of risk involved and the skill needed to hit shots.

The Gas Passer: More damage/Faster recharge/outline

Sacrifice your mobility for 175 damage every 60 seconds. Optionally, risk your life to charge it more quickly.

Any flaregun can do far more damage in the time it takes to charge while not sacrificing mobility. It may not be very difficult to use, but its current state is pathetic.

Some combination of higher damage and a faster recharge would make this weapon worthwhile. Additionally, it could outline the boss like the sniper rifle, giving it a bit of utility as well.

Thermal Thruster: Faster recharge

The opposite of the gas passer, sacrifice all your damage for better mobility. The mobility is fine, but it's too slow to recharge. The Mega Det offers more than enough mobility at a faster rate while not sacrificing damage.
 

herp 105.4

Rage-Inducing Forum Troll
Contributor
FF2 Balancer
You're the only one who made mention of the idea of implementing this in FF2, not just VSH. Not even Stack Man responded to or acknowledged it.
why the fuck would stackman need to respond to it? that is just stupid logic
not only that but you illiterates had over 6 months to read that
no defense
 

Max1996

Notably Dangerous Demo-Knight
Contributor
why the fuck would stackman need to respond to it? that is just stupid logic
Because your suggestion to implement the Pyro buff in FF2 is not something in the original suggestion, which only covers VSH? I may be illiterate, but that doesn't mean you aren't.
 

herp 105.4

Rage-Inducing Forum Troll
Contributor
FF2 Balancer
Because your suggestion to implement the Pyro buff in FF2 is not something in the original suggestion, which only covers VSH? I may be illiterate, but that doesn't mean you aren't.
ok you need a history lesson
a while ago vsh nerfed pyro which also affected ff2, specifically the airblast
only recently (september i think) did the nerf disappear
it started b e c a u s e of vsh you overdosing cockroach
so at the time ofc i would want the pyro nerf to be reverted which is why i +1'd
 

Max1996

Notably Dangerous Demo-Knight
Contributor
ok you need a history lesson
a while ago vsh nerfed pyro which also affected ff2, specifically the airblast
only recently (september i think) did the nerf disappear
Fair enough. Probably paying too little attention to FF2. :tongueout:
 

Glazzy

Uncharitable Spy
Contributor
After the svf and manmelter buff, I reverse my stance on the phlog as well as the minicrits for all flamethrowers... though I do think that the dragon's fury should still crit on mini crit. Pyro is arguably the strongest damage class right now but he has more of a tank role. But, if you don't want to go with the tank role then using the flare gun for mobility is both tedious and impractical after using mmmph. My main issue with pyro recently is the fall damage he takes with the flare gun. He could really use some fall damage resistance because the back scratcher can only get you so far.
 

True Darkian

Wicked Nasty Engineer
Contributor
Is this going to be looked at?

Especially the Gas Passer needs a buff, all you need to do is hit 3 Detonator shots and you already did enough damage VS the Gas Passer, also you can jump while with the passer you can't!

It should be returned to deal 350 dmg even at full Hale resistance, it was reasonable especially with the higher hale health now.
 

mub

Positively Inhumane Poster
Contributor
Is this going to be looked at?

Especially the Gas Passer needs a buff, all you need to do is hit 3 Detonator shots and you already did enough damage VS the Gas Passer, also you can jump while with the passer you can't!

It should be returned to deal 350 dmg even at full Hale resistance, it was reasonable especially with the higher hale health now.

The issue with the Gas Passer is that it can fill the Phlog, so a buff that isn’t damage would be something that can be looked at, but readding PhlogPass would likely be a bad idea.

I’m still looking into ways to safely buff the Thermal Thruster and Dragon’s Fury.

Phlog itself currently seems to be in a good spot performance-wise.
 

gorf

Scarcely Lethal Noob
-1 on phlog changes. Especially with a medic, the phlog is a reliable source of damage.