I have noticed that in Act 1 of Santassination (possibly more acts but I've never seen the server make it that far since Bottiger's new port was added), if someone suicides and becomes a zombie soon after the round is reset, they can teleport to where the humans spawn in the act proper, overlapping them and allowing for quick infections. This has lead to a few rounds where the number of starting zombies was much higher than usual (around 8-9). Please fix this ASAP because it's an easy opportunity to grief and sabotage the round.