★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
So, here's what i'm thinking.
- No Primary Weapons
- Banners take more damage to charge / Don't last as long / Aren't as effective
- Less healing from Medics, Dispencers, and HealthKits.
+ Speed Boost to match the Pyroknight / Max Overdose Medic speed.
+ Damage Reduction while Equalizer is Active.
+ Health on Successful Strike
Thoughts?
 

DanishSoup

Spectacularly Lethal Soldier
Contributor
Hm, the idea seems nice but some I just wanna share out my thoughts.
No primary for the soldier is a huge deal as not having the ability to get away or do medium/close range damage hinders soldier. Also look at what you're giving up for the melee slot like the garden, escape plan, and the disciplinary action. Knowing that, I think the equalizer needs to be a good weapon but only for a niche use.
The main loadout would be the equalizer and battalions/conch as the buff banner and the rest are useless unless the Equalizer has a speed on hit which I don't think that needs to happen. Since the Equalizer has reduced damage on higher hp I don't think the banners need changes. It takes 600 damage to charge a banner (480 for the conch) so a soldier needs to hit the boss 7 times with full hp (98 damage on full hp with crits) but just needs to hit the boss 2 times when you have the most minimum hp for the most damage so something like high risk for high reward and even then, it takes time to cast the banner leaving you vulnerable.
Heal on hit is fine as long as it doesn't make soldier invincible if he blindly fights the boss just like the pyroknight. The damage reduction should only let soldier tank 2 hits even with/without the battalions. But you might say that having damage reduction and the battalions effect is op and to that I say is, the boss can just jump away from the soldier and let the banner go to waste. The battalions in this case would be a last resort option or a scare tactic to the boss. And the rest of the changes are fine. Additional optional stuff: Maybe a longer melee range idk.
 

★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Hm, the idea seems nice but some I just wanna share out my thoughts.
No primary for the soldier is a huge deal as not having the ability to get away or do medium/close range damage hinders soldier. Also look at what you're giving up for the melee slot like the garden, escape plan, and the disciplinary action. Knowing that, I think the equalizer needs to be a good weapon but only for a niche use.
The main loadout would be the equalizer and battalions/conch as the buff banner and the rest are useless unless the Equalizer has a speed on hit which I don't think that needs to happen. Since the Equalizer has reduced damage on higher hp I don't think the banners need changes. It takes 600 damage to charge a banner (480 for the conch) so a soldier needs to hit the boss 7 times with full hp (98 damage on full hp with crits) but just needs to hit the boss 2 times when you have the most minimum hp for the most damage so something like high risk for high reward and even then, it takes time to cast the banner leaving you vulnerable.
Heal on hit is fine as long as it doesn't make soldier invincible if he blindly fights the boss just like the pyroknight. The damage reduction should only let soldier tank 2 hits even with/without the battalions. But you might say that having damage reduction and the battalions effect is op and to that I say is, the boss can just jump away from the soldier and let the banner go to waste. The battalions in this case would be a last resort option or a scare tactic to the boss. And the rest of the changes are fine. Additional optional stuff: Maybe a longer melee range idk.
Well, think about it this way, Danish. How would Fragment Pyro's get away? That's why it's a niche weapon, mean't for a certain playstyle,

The Pyro's Fragment gives:
+Dmg Reduction
+Speed
+Low Grav Jump
+Health on Hit and Afterburn
-No Primary Weapon
-Dmg Reduction only applies while Fragment is out.

What i'm saying is, make the equalizer exactly like the fragment, where it'll boost you up to about overdose medic speed and lack of fire as a difference.
 

Racadel

Somewhat Threatening Sniper
Well, think about it this way, Danish. How would Fragment Pyro's get away? That's why it's a niche weapon, mean't for a certain playstyle,

The Pyro's Fragment gives:
+Dmg Reduction
+Speed
+Low Grav Jump
+Health on Hit and Afterburn
-No Primary Weapon
-Dmg Reduction only applies while Fragment is out.

What i'm saying is, make the equalizer exactly like the fragment, where it'll boost you up to about overdose medic speed and lack of fire as a difference.
there's a thing called flare jump for pyro
 

DanishSoup

Spectacularly Lethal Soldier
Contributor
Well, think about it this way, Danish. How would Fragment Pyro's get away? That's why it's a niche weapon, mean't for a certain playstyle,

The Pyro's Fragment gives:
+Dmg Reduction
+Speed
+Low Grav Jump
+Health on Hit and Afterburn
-No Primary Weapon
-Dmg Reduction only applies while Fragment is out.

What i'm saying is, make the equalizer exactly like the fragment, where it'll boost you up to about overdose medic speed and lack of fire as a difference.
Thing is, I don't want the equalizer to be the volcano fragment v2 as all knight classes are different in their own ways. Heavy could be fast and take 2 hits or slow and take 3 or more, pyro has an axe that heals and reduces, Engi takes 2 hits with fast melee speed, etc. Their weapons have a similar concept but their executions are different and that's what I want the equalizer to be. And as Raca stated above, the detonator can make the pyro jump also the thermal thrusters if you're worried about hp.
 

★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Thing is, I don't want the equalizer to be the volcano fragment v2 as all knight classes are different in their own ways. Heavy could be fast and take 2 hits or slow and take 3 or more, pyro has an axe that heals and reduces, Engi takes 2 hits with fast melee speed, etc. Their weapons have a similar concept but their executions are different and that's what I want the equalizer to be. And as Raca stated above, the detonator can make the pyro jump also the thermal thrusters if you're worried about hp.
Well, think about it this way.

Why not just add another Knight class to the list to the list? It doesn't have to be Fragment V2, but realistically speaking, who in the world would actually use the equalizer in FF2 unironically? It'll actually fulfill a purpose instead of being a nonexistent tool.
 
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DanishSoup

Spectacularly Lethal Soldier
Contributor
Well, think about it this way.

Why not just add another Knight class to the list to the list? It doesn't have to be Fragment V2, but realistically speaking, who in the world would actually use the equalizer in FF2 unironically? It'll actually fulfill a purpose instead of being a nonexistent tool.
Yeah true. I'm just thinking of the ways to make a soldierknight viable in the game but also be unique as well but not something as a *MUST PICK*. I do think that every weapon should have a purpose in ff2 so I do agree that the equalizer should be a soldierknight mini-class.
 

★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Yeah true. I'm just thinking of the ways to make a soldierknight viable in the game but also be unique as well but not something as a *MUST PICK*. I do think that every weapon should have a purpose in ff2 so I do agree that the equalizer should be a soldierknight mini-class.
What i'm thinking is, if I had to make it unique.

- No Primary Weapons
+ 100% Uber Overdose Medic Speed.
+ Damage Reduction while active.
-+ Slower Firing speed and More damage per hit. ( Maybe 300. )
That could work, right?
 

DanishSoup

Spectacularly Lethal Soldier
Contributor
What i'm thinking is, if I had to make it unique.

- No Primary Weapons
+ 100% Uber Overdose Medic Speed.
+ Damage Reduction while active.
-+ Slower Firing speed and More damage per hit. ( Maybe 300. )
That could work, right?
Well if you want to make it 300 damage per hit, you have to remove the health upscale. I'm not sure about it but maybe it might work. I'm just a little fearful that it could make the battalions a little spamable. Maybe 275 damage instead? That will make it 3 hits to get a banner to full.
 

DanishSoup

Spectacularly Lethal Soldier
Contributor
I mean the battalions is paired up with the direct hit all the time but I'm still not sure
 

Stove™

Positively Inhumane Poster
Honestly, I don’t think the Equalizer needs to be reworked into a Knight set. Removing his primary entirely is already a pretty bad idea, and we already essentially have a Knight set for Soldier in the form of the Battalion’s/Zatoichi combo, which also lets you keep your rocket launcher. I understand where you’re coming from when you say that every weapon should have a use, but the Equalizer is just one of those weapons that hardly anybody ever uses and doesn’t really have much of a purpose.
 

★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Honestly, I don’t think the Equalizer needs to be reworked into a Knight set. Removing his primary entirely is already a pretty bad idea, and we already essentially have a Knight set for Soldier in the form of the Battalion’s/Zatoichi combo, which also lets you keep your rocket launcher. I understand where you’re coming from when you say that every weapon should have a use, but the Equalizer is just one of those weapons that hardly anybody ever uses and doesn’t really have much of a purpose.
Well, think about it this way. The Fragment gets rid of the Pyro's main weapon for survival and DPS, The Flamethrower, While the KGB Gets rid of Heavy's DPS tool, The Minigun. That is why the Equalizer, if reworked into a knight set, should grant a speed boost to compensate for it, not faster than a scout, but about overdose medic speed.
 

Stove™

Positively Inhumane Poster
Well, think about it this way. The Fragment gets rid of the Pyro's main weapon for survival and DPS, The Flamethrower, While the KGB Gets rid of Heavy's DPS tool, The Minigun. That is why the Equalizer, if reworked into a knight set, should grant a speed boost to compensate for it, not faster than a scout, but about overdose medic speed.
This is true, although Heavy can still get quite a bit of damage since the KGB makes him a tank. Eviction Notice also gets rid of his primary, but he has the Shotgun/Family Business to compensate for that.

Pyroknights can usually still get quite a hefty amount of damage if you pair the Fragment with the Gas Passer. Even the Detonator can do some good damage while also being a good mobility/escape tool.

If the Equalizer were to be reworked into something like the Volcano Fragment, I’d say let Soldier keep his Rocket Launcher for the sake of mobility, escape, and damage akin to Pyroknight. If possible though, it would remove his secondaries (Gunboats, Manntreads, the banners, etc).
 

Percilius

Totally Ordinary Human
Contributor
FF2 Balancer
Well, are you saying you'd rather use the Equalizer?
Here's the thing, there's already 3 classes in the server that essentially have a knight based weapon set, the demoman, the pyro(with the fragment) and the heavy(with the eviction notice), all 3 more than capable on dealing out a significant amount of damage. Adding another knight set for another class could end up being a handful for a boss especially if you end up using a battalions with your idea of a reworked equalizer.
Plus, the soldier already has a near knight based set with the Half Zatoichi/Battalions combo as Stove mentioned.

Here's my idea if you do want to get the equalizer changed:
->Reduction on damage taken only while the weapon is active.
->Secondary weapons get disabled.
->He does the standard 195 damage dealt at full health but slowly increase it as he takes damage up to 300.
 

★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Here's the thing, there's already 3 classes in the server that essentially have a knight based weapon set, the demoman, the pyro(with the fragment) and the heavy(with the eviction notice), all 3 more than capable on dealing out a significant amount of damage. Adding another knight set for another class could end up being a handful for a boss especially if you end up using a battalions with your idea of a reworked equalizer.
Plus, the soldier already has a near knight based set with the Half Zatoichi/Battalions combo as Stove mentioned.

Here's my idea if you do want to get the equalizer changed:
->Reduction on damage taken only while the weapon is active.
->Secondary weapons get disabled.
->He does the standard 195 damage dealt at full health but slowly increase it as he takes damage up to 300.
Y'know, maybe I wasn't thinking straight, but. Yeah.. That DOES make more sense, my apologies.