The Vindicator
Somewhat Threatening Sniper
(I don't know if there is a thread on this already and if there is, I apologize in advance)
(Also, if I am not doing this right, please let me know)
I have recently noticed that spies on VSH are getting too much damage from back stabs. I understand that on a full server that spies get 2.5K damage on a single hale round and 1.5K damage on a double hale round. Even with rage, these rounds tend to be short lived and these short rounds heavily favor spies. This leads to spies climbing to the top of the leader board with ease, and killing inexperienced hales super quickly and as a result, new hales are not going to get any better. Compared to every other class, it can accumulate damage very quickly with very little effort and time. I can go on and on about how spies need to be nerfed, but here is what I propose:
We need to cap the spy limit at 3 spies Max and only award up to 1K damage per backstab (provided the server is full)
I understand this may not be a popular idea and I know i'm going to get some feedback/criticism on this, however these rounds need to last a little longer so that everyone can enjoy them. I also understand that this is not likely gonna happen but I figured that something needed to be said.
(Also, if I am not doing this right, please let me know)
I have recently noticed that spies on VSH are getting too much damage from back stabs. I understand that on a full server that spies get 2.5K damage on a single hale round and 1.5K damage on a double hale round. Even with rage, these rounds tend to be short lived and these short rounds heavily favor spies. This leads to spies climbing to the top of the leader board with ease, and killing inexperienced hales super quickly and as a result, new hales are not going to get any better. Compared to every other class, it can accumulate damage very quickly with very little effort and time. I can go on and on about how spies need to be nerfed, but here is what I propose:
We need to cap the spy limit at 3 spies Max and only award up to 1K damage per backstab (provided the server is full)
I understand this may not be a popular idea and I know i'm going to get some feedback/criticism on this, however these rounds need to last a little longer so that everyone can enjoy them. I also understand that this is not likely gonna happen but I figured that something needed to be said.