Fatty Fatty Spooka

Scarcely Lethal Noob
I keep seeing people joining and having killstreaks of 100 showing, I only noticed when this was implemented.When they get killed it shows "blah blah kill streak was ended" but they still have 100 on the scoreboard. Is it a bug with the plugin or are people using some sort of glitch/hack?
its not a glitch its a feature, go to /ll and select kill streaks, and then there is 100 kill streak set
 

Bottiger

Administrator
Spy revolvers have been fixed. Weapon changes will automatically respawn you if you are in a spawn area now.
 

Bottiger

Administrator
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For people who want maximum FPS, you can now hide all wearables.
 

PolesXD

Notably Dangerous Demo-Knight
Contributor
is it possible to add Halloween stuff? like the Deep voices and Footsteps?
 

Maddo

Gaben's Own Aimbot
Contributor
I don't know about anyone else, but all these additions have played havoc with my frame rates, skipping and jumping all over the place. I haven't got a toaster either. I have to play now with no wearables showing, and it kinda messes up the whole point of having wearables, if you know what I mean.
Also since this has been implemented my ping has gone from being a solid 15 to low 20's, around a 30% increase, It doesn't make sense to me, but I know it's related.
 

Maddo

Gaben's Own Aimbot
Contributor
Not sure what you mean. Other people can still see your wearables.
Just that the more people that add effects and unusuals means more people start getting performance issues, meaning more people will chose to hide wearables. I was basically asking if other people had any issues, albeit a veiled question.
To go to the extreme, if everybody on a 32 player server was sporting an unusual, my guess is most people would have performance issues and would need to hide wearables, making having the unusual serve no purpose.
 

Bottiger

Administrator
Just that the more people that add effects and unusuals means more people start getting performance issues, meaning more people will chose to hide wearables. I was basically asking if other people had any issues, albeit a veiled question.
To go to the extreme, if everybody on a 32 player server was sporting an unusual, my guess is most people would have performance issues and would need to hide wearables, making having the unusual serve no purpose.

Well not everyone will equip an unusual. And as people get faster computers, it will become less of an issue.
 

❤Weeb❤

Scarcely Lethal Noob
Can you add the option to turn off the fake effects/unusuals because some people with low end laptops/pc's, like me, get huge frame drops from these.
 

Loki1

Unremarkable User
Sorry if this has been answered, but can you see other peoples hats equipped through the plugin?
 
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Bottiger

Administrator
Loadouts were not loading properly for the last 20 hours, it has now been fixed.

If you made your first loadout 20 hours ago, it has been deleted.
 

Bottiger

Administrator
Taunt unusuals have been removed from wearables. You can now set your taunt unusual in the !taunt menu.
 

KinCryos

TF2 Admin
Contributor
Mapper
I was going to ask if it was possible to force Romevision because the MvM Robot armors are in the list of equippable armors (they have a vision filter set. specifically, filter 4. as an aside, filter 1 is Pyrovision)
but it turns out that simply equipping the Hardy Laurel is enough. unlike the Pyrovision items, the MvM Robot armors simply don't opt-in to Romevision due to being intended solely for bots
 

Bottiger

Administrator
I was going to ask if it was possible to force Romevision because the MvM Robot armors are in the list of equippable armors (they have a vision filter set. specifically, filter 4. as an aside, filter 1 is Pyrovision)
but it turns out that simply equipping the Hardy Laurel is enough. unlike the Pyrovision items, the MvM Robot armors simply don't opt-in to Romevision due to being intended solely for bots

I have no idea how to do it. If it doesn't work already then it must require some hack to make it work.