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Ijikaru

Gore-Spattered Heavy
So why bother playing here? If VSH is better elsewhere play there.
Oh and all im saying is that everyone is complaining about it but bot, he is the only one who thinks that vsh2 is a good thing (when he is the only one not playing on the servers). Sadly im the only one using my keyboard to tell what people are typing in my DMs I already gave a list of all the players who left the servers because of this new update to bot but he basically don't care.
 

Metroidz

Australian Skial God
Contributor
Oh and all im saying is that everyone is complaining about it but bot, he is the only one who thinks that vsh2 is a good thing but sadly im the only one using my keyboard to tell what people are typing in my DMs I already gave a list of all the players who left the servers because of this new update to bot but he basically don't care.

Tbh I wouldn't care either. Nothing pleases the VSH complainers.
 

Metroidz

Australian Skial God
Contributor
No one asked anything anyway so why trying to please people if they are already happy with what they have ?

Rarely do people say how good something is or go out of their way to compliment. Which is unfortunate.
 

Maddo

Gaben's Own Aimbot
Contributor
Boss_win_rate_vs_starting_human_count.png

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One of the most fucked up graphs I have ever seen. If it's possible to read it, which I'm not sure i'm doing correctly, doesn't it show that on average boss wins between 25 and 75 percent of the time with rates above and below average on each end? so a sort of average of 50%?
saxtoneu.JPG

d132566a77e3758037bea065e3901172.png


Stop being blind thanks you.
First chart shows a peak in activity during school summer breaks, which is expected
Second chart shows an increase since april, but still not as high as the peak which will always be summer break. Also are you taking into account people playing on halloween maps in October?
ALSO sep 22 was sunday, historically the most active day of the week in gaming, october 22 was a tuesday, which will never be as busy as a sunday.
 

Ijikaru

Gore-Spattered Heavy
One of the most fucked up graphs I have ever seen. If it's possible to read it, which I'm not sure i'm doing correctly, doesn't it show that on average boss wins between 25 and 75 percent of the time with rates above and below average on each end? so a sort of average of 50%?

First chart shows a peak in activity during school summer breaks, which is expected
Second chart shows an increase since april, but still not as high as the peak which will always be summer break. Also are you taking into account people playing on halloween maps in October?
ALSO sep 22 was sunday, historically the most active day of the week in gaming, october 22 was a tuesday, which will never be as busy as a sunday.

Basically bot said that hales were 2 weak and had 10% of winrate to wait 1 week and take the stats to show us that the winrate is going from 25% to 75% as you said and bcuz of that we had some nerfs blablabla
 

Ijikaru

Gore-Spattered Heavy
One of the most fucked up graphs I have ever seen. If it's possible to read it, which I'm not sure i'm doing correctly, doesn't it show that on average boss wins between 25 and 75 percent of the time with rates above and below average on each end? so a sort of average of 50%?

First chart shows a peak in activity during school summer breaks, which is expected
Second chart shows an increase since april, but still not as high as the peak which will always be summer break. Also are you taking into account people playing on halloween maps in October?
ALSO sep 22 was sunday, historically the most active day of the week in gaming, october 22 was a tuesday, which will never be as busy as a sunday.

And btw it's holidays so the number of player isn't supposed to go down so hard im just saying what I think will happend (and other players) in the future we will see if time is saying that I'm right or wrong
 

Maddo

Gaben's Own Aimbot
Contributor
Basically bot said that hales were 2 weak and had 10% of winrate to wait 1 week and take the stats to show us that the winrate is going from 25% to 75% as you said and bcuz of that we had some nerfs blablabla
Tbh, I can't read that graph. not sure if bottom line shows dates or number of starting players. If starting players, then it's not over time, so how can the win rate correspond with a trend you have shown that is not over time? it would show a trend toward number of starting players..
additionally, the scale on the left shows 0-0.8 and on the right shows 0-100, it just doesn't really make any sense. The only summary I can make of it is win rate is staying consistent over the data.

And btw it's holidays so the number of player isn't supposed to go down so hard im just saying what I think will happend (and other players) in the future we will see if time is saying that I'm right or wrong
Holidays will have peaked in August, which is what the graph concurs?
 

Ijikaru

Gore-Spattered Heavy
Tbh, I can't read that graph. not sure if bottom line shows dates or number of starting players. If starting players, then it's not over time, so how can the win rate correspond with a trend you have shown that is not over time? it would show a trend toward number of starting players..
additionally, the scale on the left shows 0-0.8 and on the right shows 0-100, it just doesn't really make any sense. The only summary I can make of it is win rate is staying consistent over the data.


Holidays will have peaked in August, which is what the graph concurs?
Left is the winrate 0.6 = 60% down it's the number of players and the red thing is just the number of games
 

Maddo

Gaben's Own Aimbot
Contributor
Left is the winrate 0.6 = 60% down it's the number of players and the red thing is just the number of games
the more players the less likely boss is going to win, that is what the trend is saying to me, but it is overall about 50/50. the most common number of players is seven, and at this amount win rate is again 50/50. I'd say at the time this data was captured, it seems a fairly balanced game.
 

Ijikaru

Gore-Spattered Heavy
the more players the less likely boss is going to win, that is what the trend is saying to me, but it is overall about 50/50. the most common number of players is seven, and at this amount win rate is again 50/50. I'd say at the time this data was captured, it seems a fairly balanced game.
Yes you right so im complaining about bot crying and saying "vsh isn't balanced" when it is.
 

Maddo

Gaben's Own Aimbot
Contributor
So... Bott did some "nerfs" and the server is now balanced?
So... Players are at the same levels as ever?
So... what is the debate about?
I was just curious about the graphs and the use of them, I like analysing that kinda shit.
 

Bottiger

Administrator
Ijikaru, you are just pissing me off now trying to spread the same fake claims that anyone with eyeballs and half a brain can see you are wrong. Maybe you are doing this on purpose thinking you're going to get 1.55 back this way.

SAXTON HALE NY - THE SERVER ALREADY DIED BEFORE SEPTEMBER 1 WE PUT IN VSH 2 ALMOST 20 DAYS LATER.

https://stats.skial.com/#server/98

FE54Ius.png


SAXTON US - THE SERVER ONLY STARTED DYING AFTER OCTOBER 1st.

DDe8obh.png



Basically bot said that hales were 2 weak and had 10% of winrate to wait 1 week and take the stats to show us that the winrate is going from 25% to 75% as you said and bcuz of that we had some nerfs blablabla

Don't know why you keep making me repeat myself, it is like you aren't reading anything I type. Bosses were losing 90% of the time on high population. Boss players spamming super jump win almost all the time. None of what I said is confusing or contradictory.

Just because Nergal made VSH2 doesn't mean he knows what's best for vsh. He killed his own server while we have had the most popular TF2 community for the past 10 years. You really think lower of me than him?
 
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Ijikaru

Gore-Spattered Heavy
How nothing of what you said is contradictory you can't say hales are weak one day, then you are nerfing hales because you feel like they are 2 "OP" and then you said to me and sniffy.

Magic quote "hale is weak but OP at the same time" how is it making sense ??

And it didn't went down the 22 because we had to see how bad VSH2 was and how bad the changes you made were.

And it's not about Nergal you can probably own your servers in a good way but we are talking about Vsh not tf2 how can you make balances after watching 4 games 2 weeks in a row in a gamemode that you literally never played.
 

Ijikaru

Gore-Spattered Heavy
I think me and @True Darkian already saved the day telling you what to modify to save a part of the community and we reported enough bugs / thing to fix ect, the changes were just 2 brutal and ye I blame you for putting a plugin that wasn't even finished on the server. You literally left us on the server with no patch note, as if everything was normal with 66666 changes that we had to figure it out by ourselves so please stop playing the guy aka I saved the day with VSH2 when I'm pretty sure we worked as hard as you did to have something "acceptable".

Like it's just time to stop the weird balances I'm sorry but if 99% of the players with 3 years /+ on the server are crying about something we aren't all crazy we know why we don't want some things to be changed and we know why other things should get changed :pandaface:.
 
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Bottiger

Administrator
You've seen how much code is in the vsh 1 and 2 plugins. I cannot check everything. Nergal told me he made it the same as 2.0 so I believed him. But when I found out a lot of stuff was missing, I changed back to 1.55 for a few days and then worked to copy everything to 2.0 that was missing.

"99% of the player with 3 years" cried because the server died and they need a scapegoat. There's very little that's changed from 1.55 and the jump cooldown increased from 4 to 5 seconds. You are whining about a 1 second increase....

And in VSH 1.55 it was 5 seconds, not 4 seconds... VSH 1.55 also never had double overheal, that was a mod that no other VSH server had.

Here's a video of how frequently someone can jump. You are vastly exaggerating if you think jumping has been nerfed to the ground... It was barely touched.

 
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Ijikaru

Gore-Spattered Heavy
No we are all talking about the future because you basically said that even with this nerf hales were still "OP" and btw you are taking the smallest map on the server as an exemple ??? It is super dupper dumb, you can literally go from one spawn to another with 1 jump and there isn't a lot of sniper on the map so making your idea that jumps are op over a single map because as I said 8 times and I will keep saying it you basically don't have enough experience in the gamemode to understand every mechanics.
 

Ijikaru

Gore-Spattered Heavy
I don't know play on some maps like toys one day of your life or crevice and you will see that hales aren't jumping that much --'.

And military have 8 big health pack so it's op for the red team too.
 
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zaf

Sufficiently Lethal Scout
Metroidz doesn't even play on the servers and complains about regulars "complaining" all the time. Bottiger doesn't even play on the servers himself, which is why he thinks his retarded stats are what defines everything going on. Try going on the severs and actually play the shit, vsh was balanced just fine before as it was completely normal reds were winning more than blue due to suiciders, afk'ers and just random shitty russian kids.
Regs who actually play on the servers everyday and are those who seed the servers destroys everyone with the new hale buffs and red team nerfs. Sooo many regs are leaving and even one of your vsh admins left, because of the changes, that kinda says something. I specifically remember Bot saying he wouldnt change too much to scare players away and then this happens.
TF2 was a dying game anyways, which is what causes the slow decline of players, but this just makes the process faster.