I believe that I and many others of the active Skial community absolutely hate these new server plugins. VSH 2 and in some cases VSH 3 is just a very poor idea and unfun to play against. When this occurs it's basically impossible to win unless there are 2 or 3 inexperienced hales or 1-3 AFK Hales.
Also some of the weapons in this gamemode recieved unnecessary nerfs. These being the Market Garden, Mantreads, and Baby Face's Blaster. The Market Garden required a vast amount of skill, precision, and timing to accomplish and was very satisfying to hit. The Mantreads used to negate almost all fall damage but now it's changed to the gunboats. Removing these meta abilities from soldier just makes him a weak class and worthless to play.
Same goes for the scout. His "bfb" at low health levels allowed for a fast paced and smooth gameplay that required you to constantly keep your ammo count in check as well as watch out for fall damage. His large spread on his gun rewarded accuracy with high damage and speed to outrun hales. There was a fairly easy counter to this and that was solo rage. In some instances hale could outsmart the scout and make him run into objects or super jump to his exact location.
The only thing that was good about this update was the uber after backstab/nailgun for spy and the damage boost for a healed heavy since he can be a weak class in certain scenarios with his low mobility and delayed spin up. I like the smoother weigh down and super jumps on hale as well.
Other than that this update was awful. The worst thing about this was that there was no news, announcement, or way to see what was changed about the new update. It just happened out of nowhere and we were forced into it. The developers just need to reverse the nerfs, keep the buffs, and get rid of VSH 2 and this gamemode will be just fine.
Absolutely no change was needed. Btw this is coming from an everyday player of these hale servers currently in the 20's rank. I don't think I'll be playing these servers anymore if these changes are permanent.
Also some of the weapons in this gamemode recieved unnecessary nerfs. These being the Market Garden, Mantreads, and Baby Face's Blaster. The Market Garden required a vast amount of skill, precision, and timing to accomplish and was very satisfying to hit. The Mantreads used to negate almost all fall damage but now it's changed to the gunboats. Removing these meta abilities from soldier just makes him a weak class and worthless to play.
Same goes for the scout. His "bfb" at low health levels allowed for a fast paced and smooth gameplay that required you to constantly keep your ammo count in check as well as watch out for fall damage. His large spread on his gun rewarded accuracy with high damage and speed to outrun hales. There was a fairly easy counter to this and that was solo rage. In some instances hale could outsmart the scout and make him run into objects or super jump to his exact location.
The only thing that was good about this update was the uber after backstab/nailgun for spy and the damage boost for a healed heavy since he can be a weak class in certain scenarios with his low mobility and delayed spin up. I like the smoother weigh down and super jumps on hale as well.
Other than that this update was awful. The worst thing about this was that there was no news, announcement, or way to see what was changed about the new update. It just happened out of nowhere and we were forced into it. The developers just need to reverse the nerfs, keep the buffs, and get rid of VSH 2 and this gamemode will be just fine.
Absolutely no change was needed. Btw this is coming from an everyday player of these hale servers currently in the 20's rank. I don't think I'll be playing these servers anymore if these changes are permanent.
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