Opb

Sufficiently Lethal Scout
Contributor
Mapper
I present to you, my multi-map project i have been working on this past month or so.

Name of map: vsh_map_multiverse_a1

The maps In here are:
vsh_egyptyspot_skial_final
vsh_urban_works_s4
vsh_skyhigh_resort_blw

Changes I've made to each map:
All 3
- Replaced the spawn points with teleport destinations.

vsh_egyptyspot_skial_final
- The spikes under the island had to be redone due to the hale getting teleported to another one of the maps during testing, Bug appears to be fixed during the last test before release.

vsh_urban_works_s4
- Re-opened the old sewers but balanced out for the hale.

vsh_skyhigh_resort_blw
- Fixed a minor exploit in the snowman room.
- The balloon is present but the engineer exploit is also fixed

I wasn't able to include control points due to a weird bug where they A. Sometimes wont unlock at all.
B. As a player caps, it gets buggy. I intend to add CP's for the next version of the map.

The spawn room i built myself, i also have set up a button so that if players press it and 30 seconds passes, both teams will get teleported to the Skyhigh map.

There is also a weird lighting effect on Skyhigh and Urban works which comes from Egyptyspot, this is a bug but one i thought it was best to keep it in


Download Link (It is on Mega.nz at the moment)


The map is rather large in filesize due to the amount of textures it needs
Thank you to; True Darkian, Pig and Upper(SIKE) for helping me find bugs and test the map
Note: I want this to be a skial only map.
 

True Darkian

Wicked Nasty Engineer
Contributor
+1

During testing, We enjoyed the map so much that we even did real matches there and kind of forgot about Skial VSH EU.

This map really needs to be added.
 
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Pig

Somewhat Threatening Sniper
Three of the communities favourite maps. Into one.

What more could you ask for? :innocent:
 
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zaf

Sufficiently Lethal Scout
-1
We already have all those maps in the map pool, which i think is more than enough? Pretty unnecessary and nobody has ever asked for it.
I don't like the other multimap we have, but atleast it brings new maps to the table.
 

Sniffy

Uncharitable Spy
-1

I agree with Zaf.
I also want to add that your little group of friends love to spam Egypt and Urbanworks.
To me, This looks like an attempt to spam those 2 even more..
 

Opb

Sufficiently Lethal Scout
Contributor
Mapper
Alright, I've replaced the maps with 2 that haven't been in the Skial map pool yet and an older map that has been in the map pool before.
New maps added:
vsh_tranquil_b5
vsh_golfo_beach_beta
vsh_top_arena_v1

The multimap name is still the same as the old version. I do intend to update the map for bug fixes and minor improvements

Download Link (Still on Mega.nz)
 

Ijikaru

Gore-Spattered Heavy
Top arena got removed cuz not enough players loved it, I will test the 2 other maps and give my opinion later.
 

g .

Uncharitable Spy
Mapper
-1 I also agree with zaf. It can also be disappointing discovering the class you picked for a particular map is not as effective/useless on a different map that only hale can choose.
 

chairius✿

Wicked Nasty Engineer
FF2 Balancer
-1 multimaps is already really bad, i don't want another multiple map scenario. can't wait for people to pick the easiest map to win and that map only
 

Doktoberfest

Somewhat Threatening Sniper
FF2 Balancer
-1 i hope u fixed teleporting bosses as to where they cant tp to into red spawn, but its still exploitible if the boss simply holds ther teleport pick the map and then teleports to the entire team to kill a good chunk of them
 

soos

TF2 Admin
-1 i hate to be rude about the whole thing, but the people give a compelling argument, multimaps exists and all anyone does is go to poolday on that map.

basically what stove, chair, nich, etc have said already