g .

Uncharitable Spy
Mapper
I'm not opposed to the class limits, but I think if one class is going to have limits, they all should. There's a hard-cap of 4 engineers, scouts and spies allowed on RED team, but I've seen more than 7 medics active at a time in one round. It can be very frustrating as hale to fight that many medics, because there's almost always one with uber and it's difficult landing two hits on every class before being jostled to the other side of the map. I've seen experienced hales, including myself, get slammed because the RED team has 6-8 medics.

P.S. I know the "Frequently Denied Suggestions" pinned post briefly covers this, but I'm not sure if this falls under the same circumstance.
 
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g .

Uncharitable Spy
Mapper
P.S. I know the "Read before posting" pinned post briefly covers this, but I'm not sure if this falls under the same circumstance. (ignore this comment)
 

Chance

Australian Skial God
Contributor
the other classes aren't problematic enough for hale to justify this -1
 

soos

TF2 Admin
-1 the only class limit i would like to see would be pyro, but if we add more class limits there cant really be 32 players on the servers if everyone’s got a small limit