soos

TF2 Admin
Hi its me, Not Soos some dumb dumb head that play's Freak Fortress 2 and I want to remove a boss

Boss: Scp - 682
Creator: LordM


What Scp - 682 has going for him.
- EXTREME LUNGE (Practically the best Super-jump on the server)
- Heal on kill ( its a percent number, maybe around 3% hp every kill)
- Extreme heal on rage ( also a present number but its around 15% - 25% of his hp )
- Also gains the resistance perk from manpower for the duration of his rage
- Progressive damage resistance ((Starts at 0% and slowly gets up to 75% to EVERYTHING (fire, explosives, bullets, MELEE) as he takes damage) when he heals this present does not go down. when it goes up, it stays there.)
- Instant weighdown
- Slightly larger than your average merc (larger hitbox, tends to get him stuck)


Why I want to remove this boss. (Some Smaller problems)

This begins in the Skial discord where multiple people, (including me) have talked to LordM about the boss and how it needs to change, others have suggested a way to balance him for the sake of the server so that both players and hale have a fun time fighting the Scp.

Suggestions others have said:
"There are 2 solutions to fixing Scp - 682, 1) remove damage reductions or 2) remove regen, to make it fair, it needs to be one or the other, not both..." (Not Soos, Skial Discord, #tf2, June 28th 12:39pm)
"Just make him invincible for a certain time or somethin" (TrueSpaceDude , Skial Discord, #tf2, June 28th 12:39pm)
"Just make his health regen... I dunno… 100hp per kill or something... and for his rage, make it ~1000hp." (herpaderpanator, Skial Discord, #tf2, June 28th 12:37pm)


The seconds point is the larger hitbox. an example is on Vsh_military_area the scene is the round starting and the hale at the time (percilius) and he announces to the server that he is stuck and wants to die, he is stabed, blown up and shot with enough lead to recreate lead fuel all over again. about 2 minutes later he is killed by a telefrag (9001 dmg)

My third point is that his model is large, but his hitbox is not actually his model. you might not understand what that means but what I can say is that, to actually deal damage, you need to hit his butt, his face, legs, tail, and abdomen don't actually have hitboxes. so you are required to go inside his model and question how close you are to him.

Looking forward to having this boss removed.