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Kacey

Scarcely Lethal Noob
Contributor
-Engi cant gain benefits of other wrenches with the necrosmasher
-not all weapon changes are listed, like how changed the bfb is +2 ammo in clip and no charge given with damage but it says nothing about it in scout menu
-spy.... just spy
-backburner airblast charges but does not increase airblast more than stock
-it will no longer tell you if you are going to be hale next
-manmelter doesnt get crits when you use it to extinguish allies
-the reserve shooter heals pyro on hit
-revolvers share ammo with needle gun
-amby headshots only do 135 damage
-hale doesnt get any knockback resist while crouching
-loose cannon doesnt get crits with shield
-rip mantreads and marketgardening
-no patch notes at all???? why not tell us whats happening????
-sends you to afk without any warning
-spies get uber protection from backstabs and a speed boost
-degreaser airblast doesnt airblast hale nearly at all (no pushback)


imma edit this with more bugs that i see, was this tested at all? is this an actual joke?
 
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KamiLilBird

Somewhat Threatening Sniper
- sentry gun pushes hale more than hale can move
- why the fuck does spy get uber from a backstab?
- spies backpedal faster than hale can run if spies shoot at hale
- afk manager kicks you without warning
- close to impossible to kill 2-3 heavies with nataschas as hale
- degreaser airblast does not work at all
- snipers are still broken
- can cap immediately (atleast on nebula)
 
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Kacey

Scarcely Lethal Noob
Contributor
-certain maps let you cap instantly
-too much ammo in spawns
-hale does too little damage now cant reliably kill
 

Kacey

Scarcely Lethal Noob
Contributor
-says back equip items are replaced with smg, still has cozy camper
-hale laughes when punched with holiday punch
-all items except mantreads are in game, why nerf market gardens this much? all the items in my previous post were argued that they would never be added
 

jake.

Somewhat Threatening Sniper
Some I wouldn't consider "bugs" but changes that the developer made overtime maybe through feedback and experience. I think the update is fine tbh
 

Kacey

Scarcely Lethal Noob
Contributor
Some I wouldn't consider "bugs" but changes that the developer made overtime maybe through feedback and experience. I think the update is fine tbh
i think if some gamebreaking ones get fixed it could be good, if hale is given more knockback resist and spies are nerfed and bugs fixed it would make the gamemode feel a lot newer.
 

KamiLilBird

Somewhat Threatening Sniper
i think if some gamebreaking ones get fixed it could be good, if hale is given more knockback resist and spies are nerfed and bugs fixed it would make the gamemode feel a lot newer.
They should atleast give us the full list of changes added to the vsh mod
they shouldn't just throw it in and hope that people like it without a single way of reading the updates they added
 

Brimp

Somewhat Threatening Sniper
-No helping guide to super jump for new players playing hale (No text at the bottom of the screen telling them they can crouch or hold right click to super jump)
-Hale has too much knockback from just one sentry
-Can't negate some of the knockback by crouching anymore
-You have to barely look up to super jump, moving your crosshair up an inch
-Hale still takes the same knockback while weighing down
-With dead ringer out spy only takes around 24 damage when the hale hits him
 
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