The two massive vehicles are moving, or give the illusion of moving. Falling off the map causes the player to become more and more distanced from the convoy until they either die from the map damaging them or are teleported back onto the map.
This "movement" of the trucks causes the following issues:
Bosses who fall off the map can get wedged in front of these tires on both convoys and take massive damage (note there are more sets of tires not pictured here):
The "grills" on the front of the vehicles allow players to hop down inside the grill, stand on a bar inside and knock any bosses onto the map floor causing them to take massive damage.
(front grill view):
(inside picture of grill. Heavies/players stand on the two bars inside the grill, one highlighted below and knock the boss onto the map floor):
Two non-player created sentries on the front of both vehicles will attack red and blue players respectively. I suggest they be removed as some unsuspecting non-boss players will get mowed down by said sentry if not destroyed:
If a boss/player falls off the vehicles and hits either invisible wall on either side of the map they will not be teleported back and will be stuck in a corner of the map, unable to get out (note my engineer being stuck in the corner of the map):
Occasional rocks will appear on the floor of the map. If a boss/player is hit by one of these rocks before being teleported, they will be clipped outside the map making them unkillable:
(After hitting a moving rock you will be clipped outside the map)
Bosses / players who survive the drop onto the map floor will be teleported to a platform. Spies camp this spot for backstabs, and bosses are spawned directly on the platform allowing Engineers to physically trap them with teleporters and deal massive damage by telefragging them:
Scouts can constantly double jump in front of the convoys, preventing the map from sending them backwards or killing them. This allows Scouts to delay the round indefinitely:
(don't have a demonstration, but this is where it happens. They double jump in front of the convoy, keeping the map from sending them backwards to be killed or teleported):
This "movement" of the trucks causes the following issues:
Bosses who fall off the map can get wedged in front of these tires on both convoys and take massive damage (note there are more sets of tires not pictured here):
The "grills" on the front of the vehicles allow players to hop down inside the grill, stand on a bar inside and knock any bosses onto the map floor causing them to take massive damage.
(front grill view):
(inside picture of grill. Heavies/players stand on the two bars inside the grill, one highlighted below and knock the boss onto the map floor):
Two non-player created sentries on the front of both vehicles will attack red and blue players respectively. I suggest they be removed as some unsuspecting non-boss players will get mowed down by said sentry if not destroyed:
If a boss/player falls off the vehicles and hits either invisible wall on either side of the map they will not be teleported back and will be stuck in a corner of the map, unable to get out (note my engineer being stuck in the corner of the map):
Occasional rocks will appear on the floor of the map. If a boss/player is hit by one of these rocks before being teleported, they will be clipped outside the map making them unkillable:
(After hitting a moving rock you will be clipped outside the map)
Bosses / players who survive the drop onto the map floor will be teleported to a platform. Spies camp this spot for backstabs, and bosses are spawned directly on the platform allowing Engineers to physically trap them with teleporters and deal massive damage by telefragging them:
Scouts can constantly double jump in front of the convoys, preventing the map from sending them backwards or killing them. This allows Scouts to delay the round indefinitely:
(don't have a demonstration, but this is where it happens. They double jump in front of the convoy, keeping the map from sending them backwards to be killed or teleported):
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