Meebas

Sufficiently Lethal Scout
Mapper
Despite being one of the most played maps, MLCastle has a lot of broken minigames.
What I find strange is that even though it's popular, no one has called to try to fix them, so I'll do that now.

Games I'm sure are broken (from memory):
  • Soccer (Ball doesn't move / Kills players)
  • Arena (Team Attack doesn't enable / no room to teleport reds into arena / no toggleable ladder)
  • Dodgeball (Balls don't move)
  • Bowling (Balls don't move / Gets players stuck)
And I think Bumblebeam has an issue with enabling team hitboxes, like practically all other Jb maps do, apparently. Thought I'd just mention that it doesn't work as intended as well.
As mine, and quite likely many others' favorite map, I almost beg that these games can be fixed, or altered in some way, so that they can work again. I know these games (apart from bowling and dodgeball?) work on other maps, like Minecart.

Thanks!
 

Cream Tea

Epic Skial Regular
Legendary Mapper
Despite being one of the most played maps, MLCastle has a lot of broken minigames.
What I find strange is that even though it's popular, no one has called to try to fix them, so I'll do that now.

Games I'm sure are broken (from memory):

  • Soccer (Ball doesn't move / Kills players)
    Arena (Team Attack doesn't enable / no room to teleport reds into arena / no toggleable ladder)
    Dodgeball (Balls don't move)
    Bowling (Balls don't move / Gets players stuck)
And I think Bumblebeam has an issue with enabling team hitboxes, like practically all other Jb maps do, apparently. Thought I'd just mention that it doesn't work as intended as well.
As mine, and quite likely many others' favorite map, I almost beg that these games can be fixed, or altered in some way, so that they can work again. I know these games (apart from bowling and dodgeball?) work on other maps, like Minecart.

Thanks!

I think Bumblebeam doesn't work because only certain console commands are allowed on the maps, like the ones for arena. Because some maps have a "turn collisions on" button which is usually abused.
 

Pedro the fabulous

Totally Ordinary Human
Contributor
Master Mapper
I might work on it. Arena might be weird to do since just copypasting what enables friendlyfire on minecart onto mlcastle might not work, since i'm not exactly sure how bottiger/whatever mapper did it (something with sourcemod)
As for bumblebeam, team collision is forced into always being off so maps can't change the command.
 

Meebas

Sufficiently Lethal Scout
Mapper
I might work on it. Arena might be weird to do since just copypasting what enables friendlyfire on minecart onto mlcastle might not work, since i'm not exactly sure how bottiger/whatever mapper did it (something with sourcemod)
As for bumblebeam, team collision is forced into always being off so maps can't change the command.

sweet, thanks Pedro!
 

Feldethain

Somewhat Threatening Sniper
I might work on it. Arena might be weird to do since just copypasting what enables friendlyfire on minecart onto mlcastle might not work, since i'm not exactly sure how bottiger/whatever mapper did it (something with sourcemod)

I looked in a slightly older map file a while ago.and in minecart, the triggers for boxing and arena fire something listed as "!activator", a trigger type not listed/official in hammer, so it's undoubtedly a plugin that permits these triggers.
 

Feldethain

Somewhat Threatening Sniper
Also not to mention, the arena blue room can still be hidden in by blues since reds cannot open it from the outside.
 

Cream Tea

Epic Skial Regular
Legendary Mapper
I might work on it. Arena might be weird to do since just copypasting what enables friendlyfire on minecart onto mlcastle might not work, since i'm not exactly sure how bottiger/whatever mapper did it (something with sourcemod)
As for bumblebeam, team collision is forced into always being off so maps can't change the command.

@Drum was the original mapper for ba_minecart. Unfortunately I don't know where he went so he can't tell us. You'll have to figure it out.
 

Pedro the fabulous

Totally Ordinary Human
Contributor
Master Mapper
I looked in a slightly older map file a while ago.and in minecart, the triggers for boxing and arena fire something listed as "!activator", a trigger type not listed/official in hammer, so it's undoubtedly a plugin that permits these triggers.
!activator is a valid I/O command, it just doesn't have a parameter. (and appears red because hammer, but it still works) A plugin can still somehow find out what it's trying to do, perhaps.
When an entity fires something towards the !activator, the activator is whatever entity caused the I/O command to happen. I.E I enter a trigger_multiple, so I am the activator if it has any outputs with !activator.
Also not to mention, the arena blue room can still be hidden in by blues since reds cannot open it from the outside.
Already fixed.

As for bowling, I won't try to fix it because I know that it's going to be really hard to make it work. While making the balls be pushable is easy, getting them far is harder so we could leave that for a later fix. Perhaps we could use a trigger_push.
 
Last edited:

Pedro the fabulous

Totally Ordinary Human
Contributor
Master Mapper
BSP link of the fixed map
I can't confirm that the arena works though, so it might be completely broken, do nothing or work properly. As for dodgeball and soccer, they work.
 
  • Like
Reactions: Meebas

Drum

Australian Skial God
Contributor
Mapper
@Drum was the original mapper for ba_minecart. Unfortunately I don't know where he went so he can't tell us. You'll have to figure it out.
Someone else was the original mapper, I don't recall who though. I just edited it a bunch after.
My memory's really fuzzy but I don't recall ever doing work on the arena.
 

zakariasan2

Scarcely Lethal Noob
Hi there. This might be a bit old but I'll address the problems there.
I'm the creator of the map and those minigames you listed are part of the server commands e.g. friendly fire for arena and pushscaleforce for the soccer and dodgeball. They require the commands I've sent through the servercommands in the map to reach the server but it has been blocked. Some servers allow it while others disallow it (which I understand).
 

Pedro the fabulous

Totally Ordinary Human
Contributor
Master Mapper
Hi there. This might be a bit old but I'll address the problems there.
I'm the creator of the map and those minigames you listed are part of the server commands e.g. friendly fire for arena and pushscaleforce for the soccer and dodgeball. They require the commands I've sent through the servercommands in the map to reach the server but it has been blocked. Some servers allow it while others disallow it (which I understand).
That's already known and soccer and dodgeball are fixed, although arena will require to be tested in the server (when the map is uploaded). The fix for both ball games is pretty simple which is to modify the material file, which makes it still kind of work but not completely broken.

Friendly fire is always 1 for the server, then only at certain times can you actually damage players.