https://gamebanana.com/mods/74543
Mapmaker for ignite here, after failing to get my older version added I have went back and changed, updated, and tweaked many things.
Changes include:
Removing dev textures
Improved map visuals and lighting
New areas to explore and run through
QOL...
I see my map was officially declined. Can I get some insight as to why? I'm new to mapping but I can try and make changes to bring it up to the quality you'd want for Skial.
https://gamebanana.com/maps/213538 updated to v2d now. Fixed some bossfight bugs and visuals, and a couple of optimization updates such as removing brushes that weren't visible or reachable by players.
Gamebanana is currently down, but I made updates to the map https://drive.google.com/file/d/1z08N4LNVjwxC90TDwXN_70cB2NPGnxe2/view?usp=sharing
Corrected some mistakes, fixed some exploits involving the pyro jetpack, and fixed the fire stair section since people were getting caught on the pipes.
https://gamebanana.com/maps/213538
Alternative download: https://drive.google.com/file/d/1z08N4LNVjwxC90TDwXN_70cB2NPGnxe2/view?usp=sharing
Hey everyone, new mapper here. I created dr_ignite because of my passion to add something to the deathrun community.
The map is moderate difficulty...
Summary:
Exploiting and showing how to exploit on Deathrun
Player Name:
Alastoria
SteamID:
[U:1:396227148]
https://steamcommunity.com/profiles/[U:1:396227148]
https://stats.skial.com/#summary/player/SteamID/All/[U:1:396227148]...
Problem: Reds are capping frequently on hales.
Argument: It is too easy for reds to cap the point on a hale, leading to some frustrating defeats.
Pros:
-Reds win
-Stops hales from camping and hiding, stalling the rounds
-Forces gameplay on a long drawn out match
Cons:
-Encourages play where...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.