A little idea I've had for a while but only turned into something physical in recent weeks.
Two teams are placed in two separate 'chambers' (so they can't kill eachother). These chambers are large-ish areas, upon the edges of which spawn skeletons (as seen in Helltower). Once killed, players do...
A little VSH map I've made in my spare time.
Screenshots:
https://imgur.com/a/OSN0IYn
Features:
Control point surrounded by lava (which only hurts players on the RED team)
Good optimisation (areaportals, nodraw brushes etc.)
No vents/tight spaces for people to hide in and spoil gameplay.
Lack...
I'm working on a new VSH map using plr_hightower as a 'template'. It should be ready soon
Main changes from plr_hightower:
- Jump/boost pads dotted around the map.
- Both team's spawns blocked off
- Oriental theme throughout the map
[Possible future changes if I have time]:
- Portals around the...
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