Recent content by Sharky Cuddle

  1. Sharky Cuddle

    Zombie Escape

    Yeah I've noticed that, lots of us (including me) seem to stick to the US one cause there's more people, despite oir ping problems.
  2. Sharky Cuddle

    Zombie Escape

    Hm.... 3:55am... I'll test them after college XD
  3. Sharky Cuddle

    Zombie Escape

    Unless they go to the furthest door at the end, which takes longer to reach the bunmer, as the short route then becomes a flank for zombies in that scenario
  4. Sharky Cuddle

    Zombie Escape

    Mhm that's another issue, the inconsistency of that on the maps
  5. Sharky Cuddle

    Zombie Escape

    whenever all humans die, the round doesn't end
  6. Sharky Cuddle

    Zombie Escape

    Hmm, I guess trickstabs?
  7. Sharky Cuddle

    Zombie Escape

    Because the spy gets ubered for a few seconds upon said backstab
  8. Sharky Cuddle

    Zombie Escape

    were the sniper rifles disabled?
  9. Sharky Cuddle

    Zombie Escape

    So we're on jungle lab, and I just started getting headshot after headshot as a sniper from first spawn, and caused the zombies to spawn at the last point
  10. Sharky Cuddle

    Zombie Escape

    On jungle lab, the small door after the maintenance position, after the originally broke vent but before the big open missile silo area, 1 pyro with a dispenser just sat there and the knockback kept us there until the humans reached the elevator, and then even he made it to the elevator
  11. Sharky Cuddle

    Zombie Escape

    thruster was removed for that matter already, same with the ability to sticky and rocket jump as it gave a disadvantage. Although if the charges get kept I would rather see them run like deathrun, they can recharge but take a very very long time to
  12. Sharky Cuddle

    Zombie Escape

    If the damage has in fact been increased for them it could affect, but as I just said, even then it wouldn't be close, it'd maybe do 1/4 or 1/2 of your health, but not all
  13. Sharky Cuddle

    Zombie Escape

    odd... unless there damage output has been increased for the mode, the highest damage of both still wouldn't be high enough to take 31k out in one hit
  14. Sharky Cuddle

    Zombie Escape

    A fully charged huntsman shot that is crit boosted (full crit, not mini) deals 360. The highest damage an ambassador's crit headshot can do nowadays is 102
  15. Sharky Cuddle

    Zombie Escape

    I know ambassador crits headshots (hence it's jungle inferno nerf), and huntsman is known for its headshot kills when a persons health is low enough, but unless they're crit boosted, and huntsman and ambassador headshot should not be able to 1 shot a zombie. As in at the very start of the round...