So, I've been working on a trade map for a while. It's not complete, there are still many things I need to do. But I do believe it is enough to...
You have to remember that Skial is technically a business. They're going to advertise and try to get out there.
I'm working on a trade_portal3. Now, don't expect this to come out any time soon, but I want some suggestions for this map. Want to see anything...
I recognize those air blocks, see you soon
edit: thats a link if you cant tell
+1, this is common sense.
The shape of the model means you would have to make custom animations for it. Nah. I don't have a clue how to use SFM.
Ctrl+W does wonders for a func_detailed structure.
Nah. Valve needs to add a limit to interp though. That is a real problem.
Could you have disabled HDR in compiling? HDR is awful in source.
The hdr you compiled with hurts my eyes a little bit, I turned it off in my version.
That is really bright.
I didn't have access to the texture for the credits so I had to get rid of it, and trade maps aren't supposed to look amazing. The invisible...
Gamebanana download updated. I got rid of the cubemaps and turned down the brightness of the light_environment.
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