All VSH hales have weigh down that can force themselves to the ground, and in addition all hales have rages that can allow them to kill sentries with ease (Hale/HHH have large ranges, Vagineer has knockback protection, Bunny has bombs that reach nests, and CBS has unlimited range arrows). The...
There is no rationale for reducing the limit to 2, no one requested about changing the limit. In addition, having the limit at 2 easily allows for a pair to grief the server by occupying the engie spaces and then doing nothing, while at a limit of 4 it is significantly more difficult to do this.
I got the contracts working, but there is still 1 issue with it. In the old AP system, the Skial no events group was good enough, but the new contracts doesn't support the Skial no events group. Would be nice if that could be added back.
+1
I would also suggest enabling cap when there is only 1 minute left till the round ends, and/or if no one dies for a few minutes. Generally that usually indicates someone is stalling.
Maybe have the point cap faster if it's under overtime too, it's better than a stalemate at least.
Summary:
exploit
Player Name:
Oh my
SteamID:
"][U:1:294609907]
Time:
now
Servers:
SAXTON HALE | US
Detailed Explanation / Screenshots / Demos:
http://puu.sh/mazLT/c30e74dee4.png
http://puu.sh/mazQv/5a8e8ca4f0.png
Summary:
exploit
Player Name:
I am bait
SteamID:
"][U:1:294609907]
Time:
now
Servers:
SAXTON HALE | US
Detailed Explanation / Screenshots / Demos:
http://puu.sh/lS8ZL/36ca3484b0.png
http://puu.sh/lS95c/6275e9540a.png
Summary:
friendly
Player Name:
Nope.
SteamID:
"][U:1:66728419]
Time:
now
Servers:
DEATH RUN | US
Detailed Explanation / Screenshots / Demos:
Demo: https://www.dropbox.com/s/xn1u3odpk3hcjfa/demo.dem?dl=0
+/-0
Usually AFK hales get killed quickly, so by the time an admin types in the slay command, the hale may of already died. If it is a hard to reach spawn, then +1.
For non-AFK hales that just don't wanna play, will +1, but ONLY if hales can suicide right at the start of their round (as right...
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