Recent content by Flintstone_Gummy

  1. Flintstone_Gummy

    Resolved Report: Zombie Escape New Map Bugged (ze_exit_the_atmosphere)

    Lowkey the issue is probably the dynamic checkpoint system of the map, it should be locked to beginning of stage 1, 2, & 3. I like playing atmospheric maps that are grungy with HL2 vibes, hope ze_exit gets fixed soon & more gets ported.
  2. Flintstone_Gummy

    Resolved Report: Zombie Escape New Map Bugged (ze_exit_the_atmosphere)

    Summary Zombie Escape New Map Bugged (ze_exit_the_atmosphere) Detailed Explanation Map is bugged in two ways. 1. Zombie teleports do not work; zombies never get teleported and stay stuck in their box except for the very beginning. 2. Map has sizing issues where players can't get through...
  3. Flintstone_Gummy

    Invalid Flintstone_Gummy - vote abuse

    You picked up water, the only defense item that round, at the beginning and didn't use it at all until 30s before we all died. There were three times where it was needed (and the server asked you to use it) to prevent trims but you didn't use it on any of those sections so we lost people to...
  4. Flintstone_Gummy

    Resolved eeble - Utilized a zombie sentry bug to end an outlast run twice by infecting humans who went to go trigger. The first time instantly killed all human

    Name eeble Summary Utilized a zombie sentry bug to end an outlast run twice by infecting humans who went to go trigger. The first time instantly killed all humans because one of the people at the trigger got infected by the sentry, causing the map to kill everyone. The second time, humans got...