Classic bunbun map, I used love playing this on retro all the time, it's a little cramped and can be speedrun if hale isn't on top of reds but a really good map overall, stuff like this and valve hq are what deathrun really needs if bottiger wants the new system to succeed with 5 hour cooldowns...
HOLY SHIT IT GETS EVEN WORSE, APPARENTLY MAPS JUST END THE SECOND THE ROUND ENDS AFTER A MAP VOTE, SO NOW MAPS DON'T EVEN RUN THE FULL 30 MINUTES ANYMORE.
WTAF
Who was smoking crack when they decided out of all the changes that skials custom game modes such as ze and dr needed was a 7-hour long cooldown and 4-minute cooldowns on rtving a map? Skial has been begging for months for new maps and some of the older less played maps to be removed and what we...
-1. As someone who actually played this map on retro when it was alive and well and not relying on only screenshots, I have to suggest not adding this. It looks nice sure but actually playing it sucks, the traps are short and really easy for reds to essentially walk through unimpeded, the map...
If sis says something is good that's never a good sign, combined with the fact that I played this map while it was in rotation and the only reason people played it was for the boss means I'm -1'ing it.
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