Well void invisibility makes the most sense thematically and can be countered. Healing rift isn't too big of a deal due to his low damage output. I am open to suggestions but I'm not sure about removing abilities. Here is gameplay against bots with regular light amounts. Gameplay is by a FF2...
The Warlock Boss
Creator: DrMonitor
"Eyes up guardian"
The Warlock from destiny was exploring through an abandoned pyramid found a portal and was sent to the TF2 dimension by random. Unfortunately, new tech and new presences are reasons for the administrator to send her mercenaries. The Warlock...
Name tf2 spy that laughs at wall
Summary Over the top toxicity, slur usage
SteamID
[U:1:1047699301]
https://steamcommunity.com/profiles/[U:1:1047699301]
https://stats.skial.com/#summary/player/SteamID/All/[U:1:1047699301]...
DO NOT ADD THIS BOSS
Upon further consideration the overseer is not a good choice for the current lineup. A new boss is in the works so please consider adding that one instead
Sorry for writing a paragraph but I think this is a good thing to post. Also the overseer is getting a new model everyone, and probably some stat/ number changes.
Change the cap of the amount of engineers to 2 in FF2 NY and other FF2 servers. The sentry knockback and campy nature is a big problem so minimizing it in a fair way by reducing the amount of engineers would make the game run more smoothly and quicker.
gun does 50 damage point blank, 16 damage from far. Infinite ammo regular clip size of 6. Knife does 150 damage. And I swear everyone is complaining about the design. I know, the model I want to use isn't in Gmod and I cant rig it. So I'll either make the model or wait for someone else to see my...
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