Test 4 was really laggy for some players, hitting entity limits and crashing servers, so I did a shit ton of optimization and removed the areas that were "least liked".
Easter eggs haven't been removed, I just moved them around.
I changed the music due to changing tastes and file size problems...
Apparently there's a weird bug on the latest version of the map that allows players to stall the moving platforms and delay the round, version v5x has that patched. https://gamebanana.com/maps/207866
Download
-Map is slightly shorter
-Increased chances of getting a ez freerun
-Increased chances of being respawned during a freerun
-Added automode
-Nerfed the soviet nuke area
-Moved the easter eggs
-Decreased file size a little
Note: the current version of this map is test3, meaning that its still in development, however all the game breaking glitches have been patched and the map is fully playable (so far). I'm asking this version to be added because I'd like to get some feedback on the map's layout/difficulty etc...
dr_technoir_v6_impossible
===Change log===
-General map improvement
-Fixed the laser exploit
-Fixed the skeleton exploit
-Map size is now 43 mb compared to the original 111mb
-Made the easter egg easier to access
-Bug fixes
-Clipping
Optimization
Zombies joining spectator needs to be removed, I just witnessed 5 minutes of players abusing it non-stop, meaning not a single round was played thus causing players to leave.
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