Recent content by Brimp

  1. Brimp

    Declined [VSH] Unpopular opinion, but Market Garden soldiers could use a nerf.

    man treads have already been nerfed. Still a -1 for me though since no matter the hales health the max mg damage a single one can do is 1300 compared to the old version where it would deal 4-5% of hales health But still rip to the mantreads. It deserved the nerf but I will miss the days of...
  2. Brimp

    Declined [VSH] Bring back double boss rounds.

    -1 I've seen plenty of people that hate playing with a duo (me included) because their teammate would die within the first minute and you're stuck there with 40% of what would have been your max health. It doesn't help that HHH would get a health boost further decreasing the duos health. I...
  3. Brimp

    Approved [VSH] Buff The Phlogistinator, Gas Passer, and Dragon's Fury

    Pyro in my opinion was meant to be a support class since he can flare jump large distances and airblast. You can and I'm not stopping you from going damage pyro rather than just sit near an engineer nest outside of hales rage range then flare jump in to save everyone cause that can get boring.
  4. Brimp

    Approved [VSH] Buff The Phlogistinator, Gas Passer, and Dragon's Fury

    I am talking about vsh2 pyro and I still see people deal thousands of damage as pyro. I only stopped playing vsh more than often recently but I've been here before turret testing was removed form the map rotations.
  5. Brimp

    Approved [VSH] Buff The Phlogistinator, Gas Passer, and Dragon's Fury

    I mean, I've died to a hale more often because the pyro decides to airblast him into the team or just follow and airblast him to get 400 damage therefore giving him rage. A good pyro already knows how to deal a lot of damage its just he is over shadowed by the fact that pyros don't use him...
  6. Brimp

    Invalid DragonTamer - Admin caught abusing mid map

    1. Harkurai has been around for years and many of the vsh players on the u.s server knew about the glitch. 2. I've seen at least 3 admins slay someone in the glitched spot so they should have reported it to the mappers. 3. I literally asked an admin 1-2 years ago when it was gonna be fixed and...
  7. Brimp

    Approved [VSH] Reduce pyro's airblast cooldown/remove cooldown

    -1 Pyros just feed hale rage half the time by extending out farther then they need to save someone like a medic that has uber. I've seen pyros give hale at least 25%+ of hales rage with only 200-400 damage until the 2.2 second delay was added. They're just a benefit for hale to get his rage...
  8. Brimp

    Declined [VSH] Remove the Spikes in a part of Egyptyspot?

    Neither a -1 or +1 but if it's in hales health range he can just rage, it should partially be the hales fault for letting people set up there when it's not a hot zone like the cabinets on toys where you have at least 50% of the team with a lot of knock back or pyros.
  9. Brimp

    Approved [VSH] Uncapped Sniper Rework Ideas

    +1 no one likes to be a punching bag because of 12 snipers
  10. Brimp

    Resolved SAXTON HALE | US ████ - baby - Game Exploit

    can confirm, the record 1 and stop command wouldnt work it would just show where they were last standing but not actually show up. This is also the same for the Jambudgaming guy
  11. Brimp

    Approved Add back class limits to vsh?

    Its not very fun to play hale against 8+ snipers on the open maps like Toys, Urban, and Egypt. I could care less about the sniper count if the wall climb made it so you cant get healed from medics but its annoying to super jump and get flung around all through the air while being on the ground...
  12. Brimp

    Seems fair in vsh

    still its really annoying to fight against as hale because if you super jump you never get to where you want to go
  13. Brimp

    Seems fair in vsh

    Yeah no class limit anymore seems fair to have 12 snipers on toys, weapons depot, dust, and urban again. If bot wanted this to basically be the same as 1.55 they're going to get there if changes like these keep coming out. If anything this is vsh 1.55 without the sniper limit
  14. Brimp

    Why can a heavy slow down hale from 1 mile away?

    Im getting annoyed from this knockback where im the air 1000 feet from a heavy and he lands 3 bullets on me and slows me down by 80% mid air, it feels like normal hale had vsh 1.55 cbs knockback especially from a sentry
  15. Brimp

    Declined Change Saxton pyro airblast back to 20 ammo

    Ik but i still want to make a point, trolling or not