There isn't a known way to cheat using custom animations especially when the hit-registration is determined by the server and not the client.
~ From Paysus's Reply To Funke
My point is that these customization options can be seen as just that. Customization. Some may offer minor advantages but...
As far as I know that is impossible to do with the new c_model system that TF2 has been using for a while now, however the viewmodels don't tell you when you have a backstabb ready in TF2, the animation does, and you cannot crit hack with custom animations.
Well are skial servers Valve owned...
custom animations are not exploitable on online servers, this was already discussed and debunked by paysus.
and besides r_drawviewmodel 0 exits to remove the viewmodels without mods.
Strange move on your part, instead of writing your own sv_pure 1.txt to simply block wall hack mods and spy cloak sounds and not custom weapon skins or player models (which by the way, cannot interfere with hit boxes), you decide to do this, but hey to each their own I guess.
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