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I feel like sniper could be removed without any real detrimental impact on the game. Getting rid of them wouldn't really severely underpower any class or leave any class unchecked.
 
That's tricky since they all have their uses but I would say scouts because it's embarrassing to get killed by a really fast twig.

SCOUT.
 
While that extra amount of ammo wasn't all that balanced the engie thing actually made building placement right the first time more of a skill/game sense thing, where as now they even get a shotgun to heal their building from far away and to pick them up from the same distance :c
And pyro wasn't usless because it's job is to help defend the engies nest from spies. The way pyro stands right now there is 8 different ways I can name right now for the pyro to force itself crits.
1.fare
2.detonator
3.phlogistinator
4.backburner
5. Reserve Shooter
6. Manmelter
7. axestringusher/postal pummeler
8.Neon Annihilator(under water/standing in water)

Don't forget the bullshit that is the homewrecker. Nothing like killing an engy, making your escape, only to see a homewrecker pybro knock your sappers off with one swing. That was only fair with the pre-nerf Red Tape Recorder.
 
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I would remove the class: AutoBalance!