As I reported here, my attempt to connect freezes somewhere in the middle and when I open the console I get the following error:
Netchannel: failed reading message net_SetConVar from 67.202.71.66:27015.
As you could see from the screenshot this error is obviously related to Mann Vs Machine update as it talks about "bot_eye_glow_soft".
As I read in THIS article:
"Basically in a nutshell when you connect the server sends a massive list of objects that the server is currently using. This includes text messages, player models, map models, cvar settings, etc... Normally it only sends exactly what you need and anything missing is loaded on the fly (this is why some slower PC's can actually see all black player models for a few seconds after connecting and joining a team).
Apparently since the scout update the basic string table list has expanded to a point where burst transmittance from the server containing the entire list is resulting in an outright overflow of the client's internal Netchannel buffer. This results in the buffer being dumped (for sanity) and thus the Netchannel parser throwing up it's hand's with an empty buffer leaving you in an endless connection cycle (wohooo!).
Connecting to 74.63.197.179:27015...
Connected to 74.63.197.179:27015
Team Fortress
Map: ctf_2fort
Players: 24 / 26
Build: 3755
Server Number: 5
Attemped to precache unknown particle system "rockettrail_!"!
Netchannel: failed reading message net_SetConVar from 74.63.197.179:27015.
(Your console log may result in more than a single Netchannel error but the basic problem is the same)"
Am I the only one getting this error??
Netchannel: failed reading message net_SetConVar from 67.202.71.66:27015.
As you could see from the screenshot this error is obviously related to Mann Vs Machine update as it talks about "bot_eye_glow_soft".
As I read in THIS article:
"Basically in a nutshell when you connect the server sends a massive list of objects that the server is currently using. This includes text messages, player models, map models, cvar settings, etc... Normally it only sends exactly what you need and anything missing is loaded on the fly (this is why some slower PC's can actually see all black player models for a few seconds after connecting and joining a team).
Apparently since the scout update the basic string table list has expanded to a point where burst transmittance from the server containing the entire list is resulting in an outright overflow of the client's internal Netchannel buffer. This results in the buffer being dumped (for sanity) and thus the Netchannel parser throwing up it's hand's with an empty buffer leaving you in an endless connection cycle (wohooo!).
Connecting to 74.63.197.179:27015...
Connected to 74.63.197.179:27015
Team Fortress
Map: ctf_2fort
Players: 24 / 26
Build: 3755
Server Number: 5
Attemped to precache unknown particle system "rockettrail_!"!
Netchannel: failed reading message net_SetConVar from 74.63.197.179:27015.
(Your console log may result in more than a single Netchannel error but the basic problem is the same)"
Am I the only one getting this error??